Oh, I'm not saying I reject it. I'm just saying that this old dog knows his way around massed Guard and Block and Stand Firm, and he's struggling with the application of the new tricks. I definitely have an eye on some Piling On... but as I'm only now really feeling fluent in FUMBBL, I've been saving it as a late skill for guys who keep dying young.Jimmy Fantastic wrote:I don't agree that taking orcs is silly to be honest, have a look at Purple chests team - http://fumbbl.com/FUMBBL.php?page=team& ... _id=439449
10 guards is pretty scary for chaos and of course he has a lot of mb spam with a bit of po too.
It is important to remember that chaos are an av 8 team so enough mb/po will give you a good shot in the attrition battle.
Orc teams can also afford to take a lot more tackle than the chaos teams and to be honest I fancy the chances of an agility team winning the FC rather than a clawpomb team.
Rejecting one of the best basher skills on a basher team seems strange to me but of course it's your choice to handicap yourself.

Certainly, if I had left well enough alone and taken Jokaero's advice, I would have gone into the FC with a team that I thought had a shot. I had 4x Guard BOB with 2x SF and 1x SS, 7 MB and 6 Guard, Guard/SF/Grab/PO Troll, plus a statfreak Blitzer and a Blodge Thrower. But no... I had to keep playing them, and I broke them. So I built up another Orc team, and with loads of Blodge and Guard, they looked like they had a shot until they got Nuffled in a mirror-match against a competent French coach.
On paper, Right in da Face should be a lean, mean, killing machine. But they're 12-6-10. I frequently offer my opponents their choice between Face and my 1.4M Humans, and they all take the Humans, who are now 8-1-1.
Hmmm... I've revisited my game since the FUMBBL Cup, and I think the discussions today and yesterday, on this thread just now, and in talking with Garion and Dode and co, I think I just got some insight into what my problem is. I'm a defensive coach, and as such I think like a defender all the time. That's part of my problem, offense. (I knew that: my defense is consistently stifling, but my offense gives up more than half as many points as it scores.) I used to be able to hide it, because you could think like a defender on both sides of the ball, and play sort of a pitch-wide offense that moves like water. But now, you've got to be able to play tight 5-man offensive formations all the time, no matter your AV, and while I can handle it okay if I've got some speed (nothing really changed for elves, except that Tackle has more competition), I'm not used to that with armor teams.
The other part is that "stifling defense" is only stifling if most of the pieces stay in play. ClawPOMB means you can't really build for that. If we're at the same TV level, and my defense doesn't give up two KO/Cas, the offense has terrible odds. Sometimes a redirect or deep passing route works, usually they don't. Otherwise, it's run into the wall, move it to the sidelines, bunch up at the LOS, get crushed, turn it over, hope for a good bounce and some shenanigans. If my defense does give up two KO/Cas, the offense has great odds. It's that simple. It's not that simple for all coaches or all teams, even with the same build. But that's the way it goes in the BB defensive style I learned. It's why I'm not ranked 20 points below where I am, 'cause Lord knows I make enough stupid mistakes. And now, as my opposition's experience (in FUMBBL, my TV) goes up, my core coaching skill gets less and less reliable.
The Wildsquigz got a weird Cas distribution for their first 10 games or so, but generally I do very well with young teams, because the opposition doesn't have the pieces to remove guys and it's all 11-man positioning games, which I almost always win. I always thought that was the skill behind the game; that's why it's my favorite game, because that's what I'm good at, and there's enough randomness and enough other relevant (but lesser) skills to master that my friends can play against me and sometimes give me a fight. Now, winning the positioning war is still important, but it's unreliable, and easy, pointless skills like building a linear track and saying "I use Piling On!" are dominant. I don't get it. My friends are perfectly happy to play Checkers with or without handpainted minis: why make BB into the same thing?
Sorry for the rant. But it's what I don't like about the new rules, and it's the only thing. Frankly, though, here I'm not so much complaining as identifying a problem. In the paper-scissors-rock of BB, the intersection of rules changes and perpetual format just made scissors a lot more powerful, and I'm a paper coach.
So, I ask you champions of the Finnish School, short of joining in your ClawPOMBing (just not my way, I'd rather not play), I need to find a way to beat it with my game, using Orcs.