Quit with the straw men. You concede my point, pretend I'm making some other point, and use that made-up argument you put in my mouth to snipe at me. Not cool.
I'm not complaining that Skaven are unbeatable. They're popular here, but our best coaches mostly prefer Orcs, High Elves, Pro Elves, Halflings, and Nurgle, with only one good Skaven coach and two average ones (one exclusive). (I'm 8-1-1 against Skaven since we started our current format, though 5-0-0 on par or as an underdog and only 3-1-1 as a massive overdog. But thanks for your concern.) Notably, our bottom-feeders don't coach Skaven (one likes Amazons, one likes Necromantic), so that might skew things a little. But I think that's true of bottom-feeder coaches in general, who usually either get hung up on one race, give up on record and play T3 teams, or gamble on cheese (usually killstack or Amazon, but there are a fair number of third-rate old-timers who didn't get the memo and still try to run the Green Wall), after a season or two.
What I
really was saying was that low-value Skaven are, all else considered,
more effective than high-value Skaven. I brought up Skaven in response to your claim that higher TV teams tend to be better than lower ones: my point was that there are no absolute rules for TV curve, and it's only if you aggregate the data to the point of decontextualization that you see much of a relationship between TV and win%.
In fact, I'd argue that this discrepancy is
more than made up for by a post-hoc noise factor, an incidental noise factor, and a legitimate, but highly conditional, element.
First, there's the tendency among young teams (up to 12-15 games) to spike in TV as they win and not as they lose, as losing teams tend to take more early damage and earn fewer SPP and less cash. After awhile, it doesn't really matter: the losing teams hit their curve too. But if you aggregate a bunch of leagues at all points in their development, you'll get a bunch of that noise. I don't think this is sufficient, but it does mean you have to factor out games between young teams in your considerations.
Second, all that about experienced losing teams eventually peaking aside, bad coaches play at slightly lower average TV, in the aggregate. Simply put, bad teams take more damage than good ones, and are more likely to be playing with MNGs and to retire players. Armour and ClawPOMB teams want to peak at high values, but if you're losing and having guys miss games, your TV will fluctuate a whole lot, and your high-peaking bash team will play (and lose) underdog games quite a lot, when you'd naturally want to be favored. By contrast, team trimming is a much easier skill for bad coaches with agility teams (in fact, it happens naturally once they learn to live with just enough TRRs), and they too will play as underdogs and lose games, because they're bad coaches: this just factors them out, and doesn't counterbalance all those Orcs that just can't hold it together.
Finally, a major element of TV is skills, but TV doesn't notice skill quality or combo power. I guess this is a way of saying that teams that hit and stay at their sweet spot are rewarded more than teams on either side of it, but it's probably better to go over than to go under. Once you've got all your good combos and your power skills and your toolbox, you're not getting better by getting bigger. Until then, all the stuff you're taking is better than inducement quality, and sometimes much better. It's like the arguments about wealth and happiness. If you make $20k a year, you'll be unhappy because you're poor. If you make $80k or $8Ma year, you won't. The first $60k gap is huge, but the next $7,920,000 yields very little psychological gain on average. Ditto TV. Every team has a set of skills and positionals and RRs and staff and bench that it needs, and anything beyond that is somewhere between a mixed blessing and a frivolous indulgence. (Except Fan Factor: that's a rich man's problem.)
So, yeah, you can handicap games by TV, but it takes a complex patchwork of matchups and racial considerations. Number of players, bench value, race @ TV, race @ handicap for/against (1.8M High Elves give away 150k, don't care; 1.8M Amazons give away 150k, shaking in boots).
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.