Hi all... finally

Thanks for your feedback, and sorry for the delay.
I'd also like to apologize for not making it clear that I'm not really looking for brand new ideas, but rather for feedback on the 8 team changes that are still under consideration. So it's not that I don't like some of the new stuff - it's just that that is not really what I'm trying to do with NTBB, not to mention the fact that I'm working towards stability - not towards fresh cans of worms
Wood Elfs
I'm glad to see the new versions of the wardancer getting some approval. I agree that SS/Dodge/Leap is stronger than Fend/Dodge/leap - and seems to be the slight favourite in this miniature sample.
@Macabeo - I think the SS version
would be a nerf. It still pushes Strip Ball down the development curve. And while Wrestle does bring some of the ball-popping power, it simple isn't as good in the very early stages.
If someone did go with Fend as first pick, then he'd still have a real cage threat. Just not nearly as big. And on the other hand it would be annoying to not be able to properly use both down on blocks and blitzes (as he hasn't added Wrestle
on top of Block). Not to mention that Block players could now target him, putting him down for either lost mobility or straight fouling.
I do believe that with the BBRC instituted nerf to the Catchers, they team may be in need of less of a nerf than the one I first brought to bear. SS/Leap/Dodge could be a much slighter nerf, and maybe a better fit. Of the "tier 0" teams I think wood elfs currently (2012) got the worst deal.
Ogres
As stated above, I'm very happy with the ogre team, and feedback has been very good.
So I'm not looking for any further changes.
@Macabeo - I do see what you're getting at with the snots. But I prefer MA6 over Sure Feet because:
a) The player already has a lot of skills, and a prefer a less cluttered statline.
b) In 2nd ed. a snotling in the open was actually as fast as a human lineman (3+3 vs 4+2) - so now that that subtle difference is impossible to portray, I don't think that the identical "top speed" is too far fetched.
Gobbos
As stated - any change to the gobbo statline is dead due to spill-over.
But I'm very happy that the lonerless trolls idea has gotten such good reception.
Ofcourse now it remains to be considered whether there should be 2 or 3 lonerless trolls!
I'm leaning towards 3 - because I figure just the 2 lonerless trolls would be too small a boost (because the other gobbo buff - new SG - only really comes into play in mid-late play).
Undead
As stated - if the Mummies are too good, I'll cut G-access.
@Shteve0: I have no problem with it being a buff long term, as undead coaches inform me that team performance drops sharply as TV increases. But I don't want it to be a short term buff. So that's what I'm keeping an eye on.
Amazons
@Shteve0: I know you won't relent.
But for now, I'm satisfied that I've been getting a lot more positive feedback than negative on these.
So for me the clincher will not be whether you like them or not (sorry

), but whether the nerf is too harsh. If it is, then I'm quite attracted to a 60K (A) linegirl solution.
I do think that by playing them like the non-NTBB version, you'd be doing them a disservice. If I was coaching the NTBB gals, I'd probably only double up block on one of the Blitzers (a hitter). On the other hitter I'd just go with Frenzy. I don't normally go with more than 2 hitters on an amazon side, so I think the loss is not big. As the team develops, linechicks with Block will be doing a lot of the blocking anyway - apart from that done by your actual hitters - while I suspect your other 2 blitzers will have other duties than MB-blocking.
I think what is awesome about the development potential of the NTBB amazon side, is rolling out the full bag of A-skills, that all the elf sides can't really do, because they lack block for starters and are also fighting the TV-cap.
An amazon team stuffed with blodge/SS and some jump up would be a truly unique and terrifying team to face.
IMO. Naturally
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Piling On (Macabeo):
As I've reached consensus with Galak and Doubleskulls on this one, it is not going to change on a whim. I do quite likeyour ST idea - but I also think the ripple effect could be massive. Too big to foresee.
I disagree that the new version is "more no brainer than ever" since it already did what the nerfed version does. Plus some more. It does not combo as well into CPOMB, because Claw was also nerfed. In effect it roughly knocks 20% off, the power of CPOMB, and I think that walks the fine line between those who think that CPOMB is broken, and those who think it is not.
Also - next time someone removes one of your players from the pitch be rerolling the armor roll - think of me
SG and +1 to fouling (Macabeo):
It is true that mobile teams will be better at positioning for this. On the other hand, these teams are also (IMO) more likely to be subjected to player removal - including fouling - so I think it evens out.
I do profoundly disagree that new SG will just make gobbo coaches employ all their weapons at once. At the very least they'll have to consider keeping some in reserve, because getting up to 3 players sent off means you're not likely to get them all back for the next drive - and you certainly don't know which ones you'll be getting. If you love your B&C for defense, it is risky to use it on offense. And on the plus side, many a gobbo coach has been subjected to an 8 turn stomp, costing them so many players that they are forced to field their weapons on their own 'dead' 1-turn-drive. Getting some of them back for the 2nd half is surely a merciful thing
Cheers all,
Martin
PS - Macabeo,
I'm glad you like so many things about NTBB. You're welcome to join the play be email NTBB league that opens in december. Heck, you all are
