Hi guys,
today I had my match against Woodelves.
I lost 0:1 unfortunately.
Nothing really went as I hoped. I always think it sound like an excuse to blame the dice but in this case, I believe it is true. I got double skulls 2 or three times in addition to several 1 rolls on Pickups, Launch and Dodge rolls. In addition, I only managed to K.O some Elves instead of CAS.
So all I took from the match was another loss and 5 SPP for the MvP. So after 5 matches(2/0/3) my roster looks like this:
Khorne Herald 3SPP(TD)
Khorne Herald
Block 12 SPP(MVP, TD, CAS, CAS)
Bloodletter Daemon 5SPP(MVP)
Bloodletter Daemon 1SPP(Pass)
Bloodletter Daemon
Block 12SPP(MVP, MVP, CAS)
Bloodletter Daemon 0SPP
PitFighter 3SPP(TD)
PitFighter 8SPP(TD, MVP) - waiting for validation of the match. Most likely will get Leader if it isnt a double or AG/STR+
PitFighter 1SPP(Pass)
3xPitFighter 0SPP
Treasury 100k
3RR
1Apo
My main problem seems to be, that I only scored 4 TDs and 3 CAS in 5 games. I am hoping that in one of my next games, the dice will finally be in my favor and that I get a few more CAS in on players that are close to lvling.
I could get another Pit Fighter with the money I have, but I think I will keep 12 players for the moment, in case one of my deamons dies or gets crippled.
After getting leader I will go for a thrower on a PF, but I am not sure if I should go Sure Hands or Pass first. Sure Hands would be nice for Pickups, but does nothing in regards to the PFs throwing capabilities. My main problem with throwing at the moment is, that often the launch or catch fails. In my last game it was always the launch. So I am thinking I might go Pass first. What do you think?
Failing to PickUp the ball once isnt so bad, as long as the ball isnt too close to the LoS or the enemy hast some fast players that can penetrate my defense.
Next match is against an Underworld team, but I think it will be 2013 before that match takes place

I will keep you posted on my progress.
Bye,
Nephron