Summary of Nurgle Mega Thread?

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spubbbba
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Re: Summary of Nurgle Mega Thread?

Post by spubbbba »

Great summary Matt, only thing I’d add is that some killer Nurgle builds in B forgo the Beast. Seems a bit of a shame as he is the poster boy for Nurgle.

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Re: Summary of Nurgle Mega Thread?

Post by Jimmy Fantastic »

Well Smeborg and others called Carnis' and my build killer when really it isn't.
I advocate a more standard build with guard etc rather than just all killers.
I think in TV matching the Beast can indeed be a liability but I would always take him in a league.

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Re: Summary of Nurgle Mega Thread?

Post by mattgslater »

spubbbba wrote:Great summary Matt, only thing I’d add is that some killer Nurgle builds in B forgo the Beast. Seems a bit of a shame as he is the poster boy for Nurgle.
Thanks. I hurt my eyes some months ago, and I've had to edit my posts less (not that y'all might notice, it matters to me...). It's good to know that at least sometimes I still make sense.

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Re: Summary of Nurgle Mega Thread?

Post by Smeborg »

Jimmy Fantastic wrote:There is really only one consensus for online MM Nurgle and that is max bash - both Carnis and I have won a Major on FUMBBL with this build.
Smeborg is the only guy on the internet who advocates "stymie" Nurgle - the fact that it is considered a viable build by anyone is entirely down to him so fair play to him.
To be honest I can see his point in TT leagues as Nurgle are so poor they are reduced to desperation tactics quite regurlarly and the skills he advises work better when you find yourself outclassed by the opposing team.
I have received feedback from coaches in various parts of the world (mostly by e-mail) who have tried the stymie style and had success with it. They also say they enjoy it a lot. All I can claim is a little credit for being an early pioneer with this style.

I have had considerable success with stymie Nurgle in tabletop leagues of 20-45 games in length, and to a lesser extent in TT tournaments. I have not tried it in any truly perpetual environment. The starting point for stymie was the idea of re-inforcing the strengths that Nurgle start with. It is a lot of fun, and creates enjoyable games for both coaches.

I do not consider Nurgle poor in TT leagues. Usually (but not always) I find they start well.

All the best.

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Re: Summary of Nurgle Mega Thread?

Post by Smeborg »

Gimli wrote:I've made it to about page 30 of the 101 (!) page "Nurgle Resources" mega thread, and am hoping someone can summarize it.

In particular, what has been the result - in practice - of the "stymie" team build Smeborg advocated? For example, I see Wrestle-Fend being advocated for Pests, Block-SF for NWs, and Block on Rotters. This seems counter intuitive. I'd go Block-MB for NWs, Block-MB on Pests (except for ball carrier), and Wrestle or DP on all Rotters.

I certainly haven't seen the stymie build online - quite the contrary. Most Nurgle teams I play against have gone the Killer route, and I've had some success doing so myself.

I don't want to re-open the debate, but there must be a consensus position on which of the stymie and killer styles yields the best results for Nurgle teams.
Gimli - there is a repeated suggestion that stymie works better in tabletop leagues, and that killer works better in perpetual online environments. However, since most of the advocates of one or the other styles (myself included) only play in one of these environments, the suggestion would appear to be untested.

Hope that helps and all the best.

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Re: Summary of Nurgle Mega Thread?

Post by Smeborg »

Gimli - one of the early disputes in the Nurgle thread was as to whether Nurgle or Chaos made a better killer team. I believe that the stats in online perpetual leagues have since shown Chaos to be better ultimately (sorry, I don't have the link, but I think it was either Carnis or Jimmy who posted something about it).

This side debate has some interest, because if Nurgle could be shown to be "the best" killer team, then the argument for building them as such might well be stronger.

All the best.

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Re: Summary of Nurgle Mega Thread?

Post by mattgslater »

Hard call to make.

Chaos: Warriors build faster, everyone can become a killer
Nurgle: Players build to higher ceiling (except dedicated fodder), big guy is worth having, foul better

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Re: Summary of Nurgle Mega Thread?

Post by Smeborg »

Matt - I'm referring not to opinion, but to some stats from FUMBBL or Cyanide, showing better results (win ratio) for the advanced Chaos killer teams vs. the advanced killer Nurgle teams.

All the best.

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Re: Summary of Nurgle Mega Thread?

Post by dode74 »

The FUMBBL results at high TV show Chaos lead Nurgle in terms of mean cas caused per match, but not by much. I've not looked at the data closely enough to say if the difference is statistically significant enough to be thought of as a difference which can be considered true for all of BB or not yet though.

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Re: Summary of Nurgle Mega Thread?

Post by mattgslater »

Make sure to use Cas suffered, not scored. The difference really matters here, because Chaos don't foul well and Nurgle love to drop the boot.

In fact, Dode, is there a way to gauge average oppo player-turns on the pitch? Over a large body of games like this, turn-by-turn noise will even out and you'll have a good sense of removal ability, no?

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Re: Summary of Nurgle Mega Thread?

Post by Jimmy Fantastic »

Win ratio is always better for Chaos than Nurgle regardless of build because Chaos are just so much better at actually winning games.
Nurgle are better at fighting though.

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Re: Summary of Nurgle Mega Thread?

Post by Gimli »

My TT team has only played 3 games, and is still stuck at 11 players. I have Block on one NW, SH on a Pest, and was able to buy a second Pest. Next game is against a Khemri team that's been fast out of the gate. 120 in inducements - am inclined to take two cards (can only do that in TT), or another TRR - thoughts?

Cyanide Nurgle team started at same time has had much better luck. After 9 games, 14 players - all positionals and 5 rotters. Beast has SF. NWs: one Block/MB and one Block. Pests: AG+1/Block (the star), Leader/Block, Block. Rotter - 1 DP. 2TRR, 1CL, 1 AC. TV 1580. Treasury is 170,000. Am considering dropping one unskilled Rotter and buying third TRR - thoughts?

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