Fair enough.Kikurasis wrote:I'd agree with you -- if this wasn't Slann. I don't know about anyone else, but I go with 5 TRRs to start. And after playing them a full season, I have to say I wouldn't do a passing game and would basically move the box/cage past the defence by leaping the ones that couldn't dodge/hit their way out. Doing this, I wouldn't run receivers far from the cage. This has two reasons:
1) a screen around the cage means it's harder to break through and tag players, allowing the cage to march up
2) having the receivers very close to the cage allowed rearranging (for lack of a better term) of players to rotate the cage and move it slowly
I can see where I'd take Pass over Safe Throw on a team that sent out receivers. But, I play Slann like an Amazon team that has less hitting skills to start (supplemented by the high amount of TRRs), so a shorter pass over opponents usually is about the same as leaping and handing off. All comes down to style.
I admit, I'm purely theorybowling here, I have only played 2 games of Slann (but a lot of High Elf games).
I wasn't anticipating using receivers. I'm a firm believer that passing as a primary tactic is a losing strategy. For me...it's the fact that I usually don't have the reroll to pass

This usually involves a dodge, a leap, a pickup before you even get to the passing stage...and almost always one of those will burn the RR. In this situation, holding onto the ball is not necessarily the best idea (yay, I get to hold onto the ball in the middle of the enemy cage surrounded by all those friendly chaos warriors), so it's purely about interception odds vs fumble odds.