
Yesterday I played the first game, lost 0-1 vs Khemri, but got two points on thrower, two on a lineman and five on a blitzer (lucky me). I was trying to score with a blitzer but the clumsy dude failed to pick up the ball twice in a row :facepalm:
Yeah, the only safe way to do this is if you are already 1-0 and it is late in the game with no opposing players who can realistically steal a dropped ball.klauser wrote:Also, look for opportunities to feed them TDs. Generally, this is only an option when you dominate a game - typically when you are already in the lead and in good control of the ball and the pitch. Walk up your cage to the endzone, position your Black Orcs in the middle of the cage and have a RR ready for the hand-off. Don't stand next to the edge to avoid having the ball bounce off the pitch. Best to try this on T14 or T15, so you can try again if he drops it at the first attempt.
Under lrb4 I took it occasionally to add some variety to the team, but sadly I don’t feel it is worth the extra TV in crp. I wouldn’t take +AG or AV either but ST 5 is still good.Gabbi wrote:Thanks everyone for advice. So, no stat increase? I was thinking that MA 5 Black Orcs would be pretty nice... it's not worth the effort?
Obviously, you would always take +ST, and decline +AG and +AV. I would also skip +MV early on, but it can be nice as a 3rd skill, e.g. with Block and Guard.Gabbi wrote:Thanks everyone for advice. So, no stat increase? I was thinking that MA 5 Black Orcs would be pretty nice... it's not worth the effort?
Nope MB IS Mighty Blow!! Which will get you to 16Spp's (block) quicker than block will get you there....Gabbi wrote:MB is Multiple Block ?
thanks again to everyone!
Personally I would take Side Step, then Guard on skill two to sneak him into cagesGabbi wrote:ok, thanks!
I was also thinking if in case of doubles on first skill I should take the chance and get Dodge...
While I wouldn't waste the double, Dodge will help my Black Orc only in a "passive" way (keeping it on the field), but not granting him more SPP chances, while Block will help him both on defense (removing one harmful result from the die) and giving him more chances to injury opponent's players.
To the other hand, Dodge will remove a result always harmful, while Block will remove a result harmful only if the opposing player has Block himself (or the opposing team is in very desperate need to lay down my player).
What are the opinions of fellow greenskin coaches? =)