Dwarf Team Ongoing league

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bizzydog217
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Dwarf Team Ongoing league

Post by bizzydog217 »

My league is ongoing and people can bring back teams with high team ratings. We play a 12 game season, playoffs, and have one champion. Presently I'm current Champion taking my Dark Elf Team 10-0-2 and then winning the finals 6-0. I decided to dedicate a team to my late girlfriend (who passed this year) with a dwarf team (she was very short 5' to be exact) which is why I'm playing Dwarf. Our divisions are top 6 guys, middle 6, bottom 6 in three divisions. We play our own division twice and the other division one game (player at equal rank to us at the time of the match.

Here is the dilemma, I'm not happy with my teams out put. I am 1-4 the win coming against a goblin team. We don't score, we don't get casualties, and we are getting out run by Chaos, and out punched by Chaos Pact. I'm' getting sick and tired of it. Here is my roster at the moment. I won't include the starting skills.

Runner - Block
Troll Slayer - Guard
Troll Slayer - Mighty Blow
Blitzer - +1 MA
Blitzer - Guard
3x Blockers - Guard
2 Blockers - Normal, one has AV8

I'm down a player, a runner to be exact and I have 160K in treasury. I can forgo the runner or a lineman and buy the death roller to cause more pain possibly getting some wins by eliminating competition, or I can be safe and just get the runner and a blocker.

In our league we can restart our team picking a new race our playoff points (system by which we make playoffs) would be reset basically ensuring I drop to the lower division next season and miss the playoffs. Or I can truck on and hear you all say this is normal for dwarf players and that my dice suck.

Final question unrelated to this particular team: What is the best bashy team around? Who gives the most bang for their buck? Also what is the most bashy team I can get with some decent speed and scoring ability that isn't an undead? Thanks guys

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Pedda
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Re: Dwarf Team Ongoing league

Post by Pedda »

bizzydog217 wrote: I'm down a player, a runner to be exact and I have 160K in treasury. I can forgo the runner or a lineman and buy the death roller to cause more pain possibly getting some wins by eliminating competition, or I can be safe and just get the runner and a blocker.
or you could go down a third route and just get the blocker. That way you'd have block across your team and chances are that you'd get your opponents players of the field. The loner could be used to guard a big guy or clawer.
That way you'd save yourself some money towards a deathroller, if you'd like to have one or induce one.

The safe route is however not a bad choice.
In our league we can restart our team picking a new race our playoff points (system by which we make playoffs) would be reset basically ensuring I drop to the lower division next season and miss the playoffs. Or I can truck on and hear you all say this is normal for dwarf players and that my dice suck.
It seems to me that your dice indeed suck. With that amout of guard you should just throw 2d block and you should manage to get some players of the field.
I usually forgo guard on my trollslayer and give them mighty blow. They are your hitters and they should inflict as many cas as possible, while opening holes in the defensive line. (ie slowly pushing forward)
Final question unrelated to this particular team: What is the best bashy team around? Who gives the most bang for their buck? Also what is the most bashy team I can get with some decent speed and scoring ability that isn't an undead? Thanks guys
I think it depends on TV. At a higher TV I'd say chaos, but untill you've gotten block, claw, mighty blow etc I'd say dwarfs, norse (because of all that block) or maybe orcs (cost effective).
What's wrong with the undead?

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bizzydog217
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Re: Dwarf Team Ongoing league

Post by bizzydog217 »

I'm thinking with whatever game I play next I can do the ground and pound method using a journeyman as my stupid guy to take on the big guys or the claw players. I need to win, have Fame in my favor, and roll like a 5 or 6 with winnings to do exactly what I want (which is buy the deathroller, and an blocker) I have the money for the deathroller right now, but the question is should I buy him yet and guarantee myself only 10 players for at least 1 half.

My dice suck hard. I went with guard on the slayer as opposed to mighty blow for one reason. When he charges in and takes down a player sometimes he is out of position, but out of position here means a guard in the middle of a pack of whatever I'm fighting. I was considering mighty blow, but we have to just see how it works out now. I like Guard on MA 5 and 6 guys so it is a little more mobile.

Chaos I know can be tanks in the end, but they get dedicate so many skills to doing that. One beastman/warrior takes 3 skills for Block, Claw, Mighty Blow. A dwarf on skill three has, Block, Tackle, Thick Skull, Guard, Stand Firm, Mighty Blow. Or Mighty Blow, Piling on. I also love AV8 but on a bash team AV8 seems lower than what I would want. Orcs are extremely cost effective and nice with 5 players over ST4, 9 players with ST access, and a throwing game, a stunty, and potential dirty players they are beastly. Undead I say no because I used a Necro team for years, and I'm avoiding straight Undead for now. Khemri would be a choice if the Tomb Guardians didn't decay.

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Re: Dwarf Team Ongoing league

Post by Smeborg »

bizzydog217 wrote:Final question unrelated to this particular team: What is the best bashy team around? Who gives the most bang for their buck? Also what is the most bashy team I can get with some decent speed and scoring ability that isn't an undead? Thanks guys
bizzy - there is no single answer to your question, since it depends what you mean by "bashy". Much will depend on your playing environment, especially the mix of opponents you are likely to face. For example, against ClawPoMB teams, Agility may fare better than "bash".

I suggest a lot comes down to your taste. Also, it may pay to find a team that works well against the dominant types of team in your environment. This may perhaps not be a pure "bash" team. To meet your criteria of bang for the buck, decent speed and scoring ability, but not undead, I would suggest you look at:

- Chaos Dwarfs (these are rather different in "feel" to Dwarfs, not fast, but dynamic as their ST4 players can move up to 9 squares). But can you handle AG2 ball carriers?
- Norse (consider dropping some or all the AV8 players for better value, and Block on everyone).
- Underworld (depends if you can handle the concept of 2 or 3 Gobbos on your defensive LoS...).
- Lizzies (can be quite a handful for bash teams, very fast). Saurus are slow to develop.

Hope that helps. Let us know how you get on!

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Re: Dwarf Team Ongoing league

Post by bizzydog217 »

That is a very valid point. Let me explain this to you in the best way I can. So far we have had 4 leagues, and 3 champions. Season 1 was a Dark Elf Team, Season 2 a Chaos Dwarf team, Season 3 an Elf team, and Season 4 a Dark Elf team (mine). My play style for Dark Elves was to beat up my competition (I played a lot of agility opponents) and then score and win the game 2-0, 1-0, 2-1. It obviously worked quite well. My league right now has a Skaven team which we are pretty sure is going to win it all, a very good elf team, high elf team, a good Chaos team, a start up Chaos Pact team, and a few others. Most of the league this year is AG but my division is more hit than score if that makes sense. Years ago I played Necro when Werewolves were extremely over powered. I always like hearing advice from outsiders because they can give the most impartial input out of anyone. Let me give you some of my personal tastes:

I like:

AV 8 or better if possible on a good portion of my players. Dark Elves had witch elves, assassins, and runners all AV7 but the rest was AV8.
Having a decent amount of starting skills so my players level up in a unique way getting cool skills, but also have enough skills that they aren't sitting ducks for a season.
I wouldn't mind having a ST advantage either. Having all ST 3 is great, having some ST4 is very nice, and having some ST 5 is awesome.
Agility I don't care what I'm using. I can handle 4+ rolls on my agility chart for the ball if my ball carrier is a solid piece.

I dislike:

Stunty players as an entire team. Lizards are different due to 6 players who are ST4 and a Krox, but goblins, or underworld are too squishy
I'm not a fan of all AV7 so unfortunately Norse, and the like are not my style.


Mostly I'm into having at least one choice. Cage or run, etc. We are considering introducing Bretonnians and maybe even Apes of Wrath into the next season which should be very interesting, and I'm not sure if either of them would be a good choice, but I test played rookie Brets against rookie High elves and ended a 2-2 tie. Blitzers that are 8/3/3/8 and have block are just nasty.

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Re: Dwarf Team Ongoing league

Post by MKL »

bizzydog217 wrote: (...)
Mostly I'm into having at least one choice. Cage or run, etc.
(...)
Dwarves aren't much flexibles, to say the least: they are GREAT at their game, but poor at any other, and poor at adapting to a sudden reverse. They are a team with a "dominant tactic": you should impose your game to the opponent, or face an hell of a game.
So it's caging and grinding, managing the clock and chocking the opponent.
On the plus side, taking a lot of Guard before going fancy is a good choice.

About the Death Roller... most coaches think it's a bad move: it's unreliable, play only for a drive, and you are giving away a Wizard in inducement (a wizard is enough to lose a game for the dwarves). Most coaches think it's better to just induce one when you are a massive underdog.

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Re: Dwarf Team Ongoing league

Post by Pedda »

bizzydog217 wrote: I like:

AV 8 or better if possible on a good portion of my players. Dark Elves had witch elves, assassins, and runners all AV7 but the rest was AV8.
Having a decent amount of starting skills so my players level up in a unique way getting cool skills, but also have enough skills that they aren't sitting ducks for a season.
I wouldn't mind having a ST advantage either. Having all ST 3 is great, having some ST4 is very nice, and having some ST 5 is awesome.
Agility I don't care what I'm using. I can handle 4+ rolls on my agility chart for the ball if my ball carrier is a solid piece.
To me, you just described the undead.
I think you should give them a try, because they're not the same as the necro team, in my opinion.

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Re: Dwarf Team Ongoing league

Post by Aino »

Pedda wrote:
bizzydog217 wrote: I like:

AV 8 or better if possible on a good portion of my players. Dark Elves had witch elves, assassins, and runners all AV7 but the rest was AV8.
Having a decent amount of starting skills so my players level up in a unique way getting cool skills, but also have enough skills that they aren't sitting ducks for a season.
I wouldn't mind having a ST advantage either. Having all ST 3 is great, having some ST4 is very nice, and having some ST 5 is awesome.
Agility I don't care what I'm using. I can handle 4+ rolls on my agility chart for the ball if my ball carrier is a solid piece.
To me, you just described the undead.
I think you should give them a try, because they're not the same as the necro team, in my opinion.
Or Chaos Dwarf

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Re: Dwarf Team Ongoing league

Post by SunDevil »

Khemri are worth it, despite the Decay. Load up on 6xMiB, 6xGuard and a few Dirty Player Skels and even Orcs and Chaos will tremble before you!

What I like about Khemri is they can be brutally efficient with just regular skills, no doubles or boosts. Of course, those are nice but the team works without them.

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Re: Dwarf Team Ongoing league

Post by Smeborg »

bizzy - I have to agree with the other commentators that you seem to want to play one of the undead teams (Necros, Undead, Khemri). I didn't mention them previously, but only because of your self-imposed ban on such teams.

Perhaps also you should have some practice games with Chaos Dwarfs, to see if their play style suits you. Personally, I like them very much, while I find Dwarfs rather dull.

Hope that helps.

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Re: Dwarf Team Ongoing league

Post by Dr. Von Richten »

MKL wrote: About the Death Roller... most coaches think it's a bad move: it's unreliable, play only for a drive, and you are giving away a Wizard in inducement (a wizard is enough to lose a game for the dwarves). Most coaches think it's better to just induce one when you are a massive underdog.

True, but then most coaches miss the point of the Deathroller, which is that it changes Dwarfs from 'boring' into 'fun!' :D

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Re: Dwarf Team Ongoing league

Post by MKL »

Dr. Von Richten wrote:
MKL wrote: About the Death Roller... most coaches think it's a bad move: it's unreliable, play only for a drive, and you are giving away a Wizard in inducement (a wizard is enough to lose a game for the dwarves). Most coaches think it's better to just induce one when you are a massive underdog.

True, but then most coaches miss the point of the Deathroller, which is that it changes Dwarfs from 'boring' into 'fun!' :D
Ach! I bow to your superior wisdom :lol:

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Re: Dwarf Team Ongoing league

Post by bizzydog217 »

I've heard the Deathroller is better induced than bought due to his secret weapon status. I love the player so much but I'm not sure what I can do with him at this point. I'm gonna gauge my next two opponents and see if I wanna buy him or just mash up people more. We will see and I'll keep you posted after my next match.

Undead I'm hesitant for a couple of reasons. I like the regeneration idea but I always failed it when I played Necro. Four ghouls have me nervous as well they are very squishy. Mummies I like and wights are always cool to have around. I'm more nervous because a very important person in my life is playing them now and she is 0-4 and really upset by it. I wouldn't want to take the team and dominate immediately so I'm not sure if I wanna go that route.

Chaos I love the team and Warriors are in my opinion the best ST 4 player in the game. 5/4/3/9 with GSM access for only 100K is amazing.

Chaos Dwarves always intrigued me quite a bit. The Chaos element on the blockers, the flexibility of the hobgoblins, the durability of the epic blitzers in bulls, and the minotaur going crazy down field. I always felt they are a force to be dealt with. I'm probably going to finish out the season with the dwarves but depending on my record and how much I like/dislike them I might move on. Bash is the way I want to go in the end for the next team I play. I don't even care if the team I use is considered a tier 2 or 3 team just as long as I go kick some booty

My self imposed ban on Undead isn't exactly a self imposed ban. I don't want to use regular Undead right now, although I might in the future, Khemri have always interested me, but get worried with decay and no starting Mighty Blow. I don't care about low AG, with 4 mummies and no negative on field traits they aren't tough to kill with.

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Re: Dwarf Team Ongoing league

Post by crimsonsun »

Decay can be an Arse with Khemri Tomb guardians but do not worry about the lack of Mighty Blow, also remember the are MA4 which really makes a difference. Khemri are not a 'bash' team though but instead play a game of control & position hence why the lack of MB is not an issue. Decay is a nightmare but you should not be allowing you opponent blocks on your Tomb Guardians if you can help it and if not then make sure they are 2d/3d in your favour.

Have you considered non killer nurgle? They seem to tick your boxes and if you avoid the yawn builds they become very interesting. They are also awful to begin with so you wont be running all over the other teams...

crimsonsun

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Re: Dwarf Team Ongoing league

Post by bizzydog217 »

I always seemed to overlook Nurgle. They are interesting with their anti-pass/get hit Foul Appearance and Disturbing Presence. Having a lineman with decay isn't horrible either being that they can all learn mutations. Nurgle seems to be a slower more unreliable version of Chaos but with players like the Warriors and Pestigors they do have some reliability. Non-Killer Nurgle is interesting because they wouldn't be using a great deal of CLMBPO combo as opposed to other things to trip up opponents like tentacles while giving Rotters something like big hand, multiple arms etc. Interesting concept there.

My thing with bashy teams is Orcs are way too cookie cutter (although I love them) Dwarves were different because you got all the starting skills you want and each additional makes the team better, and better, and better. My next bash team I want to be different than the others which is why Khemri interested me, they are a team that seems to take a long time to level up, Nurgle seems to be very strong when the time comes, and Chaos Dwarves play themselves with bulls.

Oh here is a side note of interest. My league has two house rules which enable leveling up faster. We created two inducements an extra MVP for 300K and an extra die roll of winnings for 250K. That way when we are a rookie team if we don't wanna play for the win but for skills and survival we can take the extra training stuff. Additionally the second rule we have is after a game we nominate 6 players of our choosing for the MVP roll(s) roll 1 D6 and that player is MVP. So for Nurgle you can nominate all 4 warriors, the beast, and a pestigor making leveling better. FOr Khemri all 4 tomb guards would be nominated every game. Makes for an interesting decision and changes things a little.

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