Orcs vs Khorne, what to do with inducements?

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Chris
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Orcs vs Khorne, what to do with inducements?

Post by Chris »

Edit - whoops, just seen the tv difference is slightly less...

Ok first time playing against (or with for that matter) a khorne team. A cyanide league obviously, these chaps are well developed and do half a dozen casualties to the bash teams they face each game. TV 2030, 9 guard pieces, 12 players.

I have a grand total of 2 guards (the developed lineorc and 4 black orcs have all died over the last dozen games) and a rookie black orc missing the game, though 4 developed blitzers, giving me a TV of 1850 and 12 players (Troll, goblin, thrower, 2 lineorcs, 4 blitzers, 3 black orcs).

So what to do about this 180 TV difference?

Option 1 - Sack the MNG BO and hire a new one, spend the remaining on babes
Option 2 - Get a wizard
Option 3 - Do something silly like get bomber, pray to nuffle (plus the black orc)
Option 4 - Something else

How useful would an unskilled str 4 piece be in a game against a team of frenziers loaded with Guard?

And babes a better option here than an apoth? In theory with the armour I should be alright but the team has a depressing tendency to take deaths.

Answers on a postcard, I play tomorrow evening after getting in late tonight.

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Chris
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Re: Orcs vs Khorne, what to do with inducements?

Post by Chris »

Ultimately went for new BO and 2 babes - suffered 2 ko's but a MNG (on the tripping up goblin) and a bloodthirsty induced death (on the new black orc).

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Re: Orcs vs Khorne, what to do with inducements?

Post by Smeborg »

And the score...? (That's TDs, I know they may easily be forgotten in a Khorne vs. Orc match).

All the best.

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Chris
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Re: Orcs vs Khorne, what to do with inducements?

Post by Chris »

What? That is important?

2-0. The first half was a grind with a lucky breakaway TD with the ball carrier surviving few blocks and losing 2 black orcs (dead, BH). 2nd half I forgot jugernought cancels stand firm and had 3 players pushed off and 2 more injured (a goblin tripping over on his first dodge and another black orc) but then a lucky dodge and block dealt with the ball carrier and at that moment the Khorne teams armour collapsed and they took half a dozen cas, giving me an easy run in.

Somewhat unfortunately the Khorne team got a player up and running after the ball carrier so I had to score turn 15. On the t16 kick off a thrown rock killed the bloodthirster (a block, MB, pile on, tackle, Guard monster), capping the second half...

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Re: Orcs vs Khorne, what to do with inducements?

Post by Smeborg »

Thanks, Chris, well done.

Was the Bloodthirster killed, like, permanently (Regen failed, no Apoth)? If so, well done that fan!

Are you able to give us the Khorne roster for this match? A very well developed team, it would appear. But it seems as though all that Guard failed in the end.

All the best.

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Chris
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Re: Orcs vs Khorne, what to do with inducements?

Post by Chris »

I have never really understood how to get cyanide teams to display their screenshots...

Yep, permadeath. Had used the apoth earlier on a badly hurt to keep it in the game (a fairly innocuous player), and the BT failed it's regen.

Hmm, this might work

http://bbm.jcmag.fr/BloodBowlManager.We ... lang=en-US

It is currently showing the team prior to the match.


All the massed guard was a problem but the orcs just ended up all over the shop and the guard wasn't really bought to bear. And when I started having guys pushed out of bounds it clumped up the Khorne team but with me on the outside corners after the inside guys got surfed (I think 4 in 2-3 turns) and then I got lucky in the hits.

Match stats reflect that luck a bit...

http://bbm.jcmag.fr/BloodBowlManager.We ... 73&lang=en

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Re: Orcs vs Khorne, what to do with inducements?

Post by Smeborg »

Thanks, Chris, that's great. I think 12 players is too light for a Khorne team, their AV is not high, all except 1 of them are ST3.

All the best.

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Chris
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Re: Orcs vs Khorne, what to do with inducements?

Post by Chris »

I think his concern must have been wizards. Another player would have given me one and the rest of the league teams are a similar TV value. Saying that would have made little difference here, the onslaught of cas all hit in the same half. I guess if his positioning works out he has the guard necessary, and most of the bash teams are chaos/nurgle/orcs all lacking guard for one reason or another.

His big decision now is to get a rookie BT or not... I would go for it (is a key part of team theme, but why didn't it get leap as a starting skill?) and with the TV difference you could add in another player with no fear (the poor dear had 120 in TV in skills - including Block and Tackle). But you have got a significantly weaker team without that beast.

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