I want the cards back

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Should the random event, magic item and dirty tricks cards be brought back?

Hell yes! Give me back some mayhem and fun!
30
34%
Nah, I like the game better when it's all tactical with no randomness.
58
66%
 
Total votes: 88

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Post by Dark Lord (retired) »

I don't like the kick off table. Riots aren't any fun for anyone and Get the Ref can turn a game into an attrition fest really quicly.

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Post by Mirascael »

Random cards are lame. They sucked in Man-O-War too. :roll:
Good riddance! 8)

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Post by Munkey »

Thadrin wrote:What there SHOULD be goes back even further - to second edition. Take stuff like "Burst ball", "pit trap" etc and put them on a "Random events table that you roll on every time someone rolls snake eyes on an armour roll. That should give a couple of fun events each game.
I like this idea :D anyone already have a random event table for this purpose. If so i'd love to see it and hear how it works out in the league.

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Post by Sixpack595 »

It just cracks me up when people whine about stalling on the goal line, then bitch about the cards too. There were enough cards to end a drive that you needed to get your points in when you could. The auto fail a GFI was one of the best reasons to support cards too, It helped the the Bull#%*% 1 turn scoring in check.

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Post by McDeth »

I Voted no, the cards were completely unbalanced and the ability to play them at any point during any players turn made the game a farce. I for one do not want a return to a position where a single card can completely turn a game in favour of one player. Such was the disparaty of the events on the cards.

I play for fun yes, but i also play for the tactical element, which will be obliterated by burst ball etc

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Post by Heiper »

Ahh the cards. It's so very, very nice that they got removed. I hated them. I started to learn this game in 3rd Ed. so I'm still pretty new to this game. But the card I think I remeber most was "Is it a TD?". I think I got that card against me in at least every second game. These cards really ruined many games for me in my league, and I'm happy they are gone forever.

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Post by McDeth »

of the subject but what really needs addressing is the kick off table. Some of the fairer elements of those random events could be incorporated here, but any game breaking result should be a definite no

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Post by Thadrin »

Sixpack595 wrote:It just cracks me up when people whine about stalling on the goal line, then bitch about the cards too. There were enough cards to end a drive that you needed to get your points in when you could. The auto fail a GFI was one of the best reasons to support cards too, It helped the the Bull#%*% 1 turn scoring in check.
Who was saying anything about stalling on the goal line?
The situation in question was this:
Pouring rain. My dwarfs against Wood Elves. He recieves, and with scores a quick one. I recieve - Blitz against me, double one on my pick up roll, he scores again. Not a good start. I spend the rest of the half getting my runner into scoring position, and on the last turn of the half he pushes my Runner to seven squares out. Fine. I now have to GFI to get one back. Then he pulls out the card. Upshot: no TD, and I have essentially lost the game because of that card robbing me of a chance at a comeback. Killed the game stone dead.

The cards should NEVER, EVER come back.

On the subject of teh Kick off table: Make Blitz d3 players, make Pitch invasion d3 players, make get the ref d3 turns.

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Post by ZanzerTem »

Sorry, but I dislike the cards also. It's really rough when you are trying your hardest just to do anything, and someone plays a lame card on you. Thadrin's example, for instance.

It makes the game not fun anymore, and makes me want to play something else.

Oh, and sixpack, I have no qualms with stalling; I do it all the time.

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Post by Sixpack595 »

It's a common complaint, and several people who whine about stalling also whined about the cards. It wasn't directed at anyone in particular.

I think the cards were great fun, and I miss them. I also wish I could find a 3rd ed league, I found it much more fun than LRB. Does that make it better? No, just more goofy and unpredictable. I play BB for fun, not as a competative venture. I like the funny stuff, so I miss the cards. I know they won't come back, so I won't fight for them. I just feel the game lost something from their removal.
Thadrin wrote:Who was saying anything about stalling on the goal line?
The situation in question was this:
Pouring rain. My dwarfs against Wood Elves. He recieves, and with scores a quick one. I recieve - Blitz against me, double one on my pick up roll, he scores again. Not a good start. I spend the rest of the half getting my runner into scoring position, and on the last turn of the half he pushes my Runner to seven squares out. Fine. I now have to GFI to get one back. Then he pulls out the card. Upshot: no TD, and I have essentially lost the game because of that card robbing me of a chance at a comeback. Killed the game stone dead.

The cards should NEVER, EVER come back.

On the subject of teh Kick off table: Make Blitz d3 players, make Pitch invasion d3 players, make get the ref d3 turns.

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Post by Icedman »

Sixpack595 wrote: I think the cards were great fun, and I miss them. I also wish I could find a 3rd ed league, I found it much more fun than LRB. Does that make it better? No, just more goofy and unpredictable. I play BB for fun, not as a competative venture. I like the funny stuff, so I miss the cards. I know they won't come back, so I won't fight for them. I just feel the game lost something from their removal.
Do what we do Six; use the cards in conjunction with LRB rules (this works a heck of a lot better when you have access to the 4th Ed re-write that balances most of them out).

I do agree with you though; I know the cards won't come back (I've heard reasons spanning from Thadrin's above to "Fanatic just don't have the templates"), but it does seem like a little bit of the zaniness is missing... Guess that's why I'm gald my league's still got em.

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Post by littlemute »

Of all the hundreds of BB games I've played, I've never questioned the presence of the cards. You have to have faith that it all evens out luck wise in the end, even in a league, your team getting bad habits one week will hopefully mean magic helmet the next or failing a balance of luck, that your teams demise (which doesn't happen often enough for my taste!) is highly entertaining. Failure/chaos management is what I love about BB and the cards are part of it. There's a lot more to the game than just moving your pieces and rolling dice like what 40k has degenerated into. You can have the best team, best plan and it can all go to crap because your star player got hit in a pit trap and is out for the season. That's blood bowl, that's the 'any given sunday factor.' You just suss on through the bad luck or revel in the good. I thought it was a great way to get all the crazy stuff that was axed out of 2nd edition back in the game without slowing games/leagues down to an absolute crawl, again like second edition.

They really can't help a bad team to win, but they can, like GO stone handicaps, make the game fun for a team that doesn't have a chance in hell of winning and that's HUGE for keeping newer or less hard core players interested in a league. A losing player in a league will still play if he feels he's having an effect! Causing mayhem and what not. And with the cards, you were ALWAYS nervous at the start of a game, rather than "oh it's the chaos dwarfs whose sure hands hobgoblin is injured, this will be a walkover" and you have elves passing it back and forth 2 squares from the opposing end-zone to get completion SSP's for three turns before walking it in on the final turn of the half.

So what we have with the 'safe' handicap table is the same sort of balancing that made 3rd edition Talisman a pile of crap: OVER nerfing everthing, making every bonus so uninvasive that they just become generic and then why use them?

So yes, I think we'll keep using the cards.
Beginning of the season, grab the Random Event cards for $$$, late season go for the dirty tricks and magic items.

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Post by NightDragon »

Not only would I want to see the cards back, but I think they should bring back the bonus SPP's for teams with much lower TR's. The cards were great fun.

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Post by narkotic »

Why bother playing with different teams at all then?

When scored touchdowns don't count, important rolls automatically fail, auto-intercepts over the pitch occur, players teleport or vanish, injuries and deaths distributed on demand, all your money for teambuilding getting robbed, coaching staff negated and all the rest...

With all that you really should not bother for teambuilding, strategy planning or even thinking of a clever game move? Just grab the cards, shuffle and give both coaches some of them and start playing with two teams composed of Human Linemen only. Great, there you go... :D

Wait,... let's skip the team-stuff alltogether and just play the cards or a decent game of "Oi, Goblins in my Pantz" 8) (a stupid GW cardgame for children)

The only occassion when I would really enjoy the use of the cards is a match of Kerrunch!

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Post by Sixpack595 »

If you want pure strategy play chess. I hate to break the news to you, but some people like the randomness of BB, and the cards were funny as hell. I love BB for the laughs, not to validate my sense of self worth. If I lose because someone's Ogre was a dummy full of TNT thats a good thing!Cards gave the perfect balance of tactics, and luck... fix the roll for how many cards you get, and you are much better off.
narkotic wrote:Wait,... let's skip the team-stuff alltogether and just play the cards or a decent game of "Oi, Goblins in my Pantz" 8) (a stupid GW cardgame for children)

The only occassion when I would really enjoy the use of the cards is a match of Kerrunch!

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