Anyone else think that.....

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NightDragon
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Post by NightDragon »

Because BC's unlike BO's have a high move. 6 CD blockers easily equate the BOB's.

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Post by MistWraith »

The 6 Chaos Dwarfs might be even with the 4 BOB's but then you add in the 4 Orc Blitzers (one of the best players in the game), and you see that the orcs still come out ahead. Then the 12 lineorcs are better than the hobgoblins, and the orc throwers are better than the none-existant CD one, and goblins!

A Bul Centuar is a 0-2 str4 blitzer witout block that costs 130k. In the CD team they are pervectly balanced. Add in a minotuar or troll to keep up with the big guy arms race and they stay balanced. Just like allmost all the other teams are balanced without thir big guys (Gobolins/Haflings being the main exception).

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Post by Sixpack595 »

Ogres are closely linked to Orcs, and Chaos so removing them is a bad idea.
Minos are utter garbage with WA, so I really don't care who gets one (they really don't fit with Orcs at all fluff wise).
Amazons need to be toned down, not built up. No big guys or anything else, they are great just the way they are (if not a bit too good with all the block/dodgers they field).
CDs have great blitzers in the BCs, and CD linemen are great too. Once a couple get guard they rule the LOS. Since Minos suck so bad, let them have them...they hurt more than help.

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Post by sean newboy »

Minos are not utter trash, unless u put them on the los. Wa's just need to be used in other ways. Not to mention against some teams wa's are even fine on the line. High Elves and such usually have a hard time taking over the los from a st team.

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Post by NightDragon »

6 CD's are better than 4 BOB's easily. Hob Gob's are better than Orc linemen IMO. I agree CD's are worse with a Minotaur BG, but I still don't see why they should have access to them in first place. Your argument seems to be anti Orc more than anything, and I'm inclined to agree that the Orc roster has a hell of a choice. Throwers and Goblins should go for a start.

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Post by Sixpack595 »

Any team with S4 guys or a couple guards can force the WA into a 2 die block and theres nothing the WA's coach can do. They are more of a liability than anything. The only time a WA is good is when you have the game in hand. Why make a rule that hurts a team's chances of winning, but helps them crush the team when they get ahead? I won't put a Mino on the field untill I have a solid advantage, and only want to cause Casulties.

sean newboy wrote:Minos are not utter trash, unless u put them on the los. Wa's just need to be used in other ways.

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Post by sean newboy »

what does the st 4 guy have to do with anything, i would target one of the st 3 guards (giving a total of 5 at most if i havent put a tz on the st 4 guy). I just played a game with 2 WA's on my team, it only hurt me a coupla times and then because i made a mistake.

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Post by MistWraith »

Why should they not have them?

The only thime a team should not have a Big Guy, is when the fluff compleatly prevents them from having one, or it would compleatly overpower the team.

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Post by Snew »

I'd rather see no one get BGs instead of everyone getting one. It's silly to say that. Personally, I don't think Dwarves need a BG. Every player is a positional player. Drastic, huh?

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Post by sean newboy »

Just because u and i dont think dwarves dont need them, is no reason for the 2 of us to be able to decree "Dwarves shall have no Big Guys!". Personally i would drop the Ogre and give them
0-1 Battle Giant 6 5 2 9 Block, Thickskull G/S
this being a guy in a suit of mechanical armor like Astrogoth in fantasy. No complicated contraption rules. Of course fanatic would never do it, it would require a new mini.

at whatever reasonable price.

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Post by Snew »

A new player would be great. Even another Big Guy. I'd support what you propose, especially if it meant a new mini. :D I like Big Guys. I just hate the whole ICBM concept where everyone has to have one.

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Post by Chaos Dwarf »

I don't see Orcs having accsess to Mino's as they seem more of a "chaos" themed team. I say though that I don't think that Chaos Dwarves should have accsess to them. I personally don't see the need for CD's to have a big guy when they can get two Bull Centaurs.

Dark Elves having accsess to them does seem to fit the fluff with the all the exotic (and deadly) animals they use. Also the Dark Elf land sits on the Nothern Wastes of Chaos so I imagine they would have accsess to finding them.

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Post by MistWraith »

Chaos Dwarfs also live on the borders of the Chaos Wastes. They are well known for the Slaves they use and their affiliation with cow like monsters. And while no team needs a Big guy, CD have as good a reason to have them as everyone else.

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Post by Sixpack595 »

How do you put the TZ on? The point is the WA must go 1st. My Lizards took control of the game as soon as a RO took the pitch. I didn't need any skill beyond getting 3 of my 7 guys with 4+Str on the RO. 2 of 4 Khemri with Str 5 is even worse. Also remember WA means no assists. Great rule. Tons of fun for me and the guy fielding the WA.
sean newboy wrote:(giving a total of 5 at most if i havent put a tz on the st 4 guy).

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Post by Redfang »

sean newboy wrote:Just because u and i dont think dwarves dont need them, is no reason for the 2 of us to be able to decree "Dwarves shall have no Big Guys!". Personally i would drop the Ogre and give them
0-1 Battle Giant 6 5 2 9 Block, Thickskull G/S
this being a guy in a suit of mechanical armor like Astrogoth in fantasy. No complicated contraption rules. Of course fanatic would never do it, it would require a new mini.

at whatever reasonable price.
Let me get this strait; you think Dwarfs don't need a Big Guy and then you want to give them that monstrosity instead; higher movement, no Bonehead and Block to start with?
Wow :o

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