landrover wrote:Please can you let us savages know the 'new wizard rules', as some of us can't be a***d to pay good money for an error-filled supplemental rulebook which will be errata'd in the near future.
Thanking you in advance.
Horatio X. Schottenheim, Master Mage
(80,000 Gold Pieces)
"Take This! Ooops.. ." Once per half, Horatio can cast a fireball and fling it (more or less) at the opposition. He can do this either at the start of his team's turn, before any player performs an Action, or immediately after his team's turn has ended, even if it ended with a turnover. Choose a target square anywhere on the pitch, then roll for scatter and move the target square D3 squares in that direction. Roll one dice to hit each standing player (from either team) that is either in the target square or a square adjacent to it. If the 'to hit' roll is 4 or more, the target is Knocked Down. If it is a 3 or less, they manage to avoid the blast. Make an armour roll (and possible injury roll as well) for each player who is Knocked Down as if they had been Knocked Down by a player with the Mighty Blow skill. If a player on Horatio's team is Knocked Down by a fireball, they do not suffer a turnover unless that player was carrying the ball at the time.