Changing "Sprint" would be good. (One Turn TD's)

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JasonC
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Post by JasonC »

Devante wrote:because sprint works ok as it is

Agreed, Sprint isnt broken.

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wesleytj
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Post by wesleytj »

Devante wrote:whats the problem with one turners ? i think if you can make a one turner player you are a damn good coach, it takes hard work and patience, and with skaven you're lucky if a player lives that long to see all thoe skills.

I myself have only managed it once or twice and i've been playing since 2nd ed, but then it's not all that often i make a skaven team

Keep sprint the way it is, it's great

You're kidding right? There isn't any skill involved at all in rolling doubles for a gutter runner....then all you need is one other skill. And yes rats die but gutter runners are generally more protected, and they get skills faster than other rats, so they don't die THAT fast. Then once you DO get a 1-turner, you only field him on offense when you need the quick score, making him live even LONGER.

It doesn't take any coaching skill at all...just a little luck.

I'm not for changing sprint either, as such, for the record, just saying there's no skill needed to build a 1-turn scorer. A trained monkey could do it.

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Post by Toby »

NOT SO FAST.

You should at least seriously consider what i am trying to say here.

Original Sprint allows MA14 Players.
Original Sprints enables starting MA 8 Players to possibly become One Turn running Scorers.

Changed Sprint limits the maximum possible MA in BloodBowl to 13.
Changed Sprint disables starting M8 Players to possibly become One Turn running Scorers.

To make it even more clear, Sprint is not broken itself. The change I suggest limits One Turn scoring runs to Skaven Gutter Runners and Wood Elf Catchers.

One question about one turn scoring is, should it be POSSIBLE for ALL, SOME, FEW, or NO team. I would vote few.

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Sixpack595
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Post by Sixpack595 »

OK, Tackle only means you can't use dodge, you can still use a RR. Diving Tackle is an Ag skill, so alot of teams need doubles for it...not easy to do with enough guys to stop OTSers. Add in the fact that you need 1 guy built to OTS, but a bunch built to stop it and you see why people don't like them. I have 4 guys with tackle, 4 Str 4, 1 Str 5, and I still got OTSed 4 times in 1 game. There is no way to stop it, so why play? That makes for a bad game. I don't see the fun in watching your opponant roll a series of 2+'s.

Robotorz wrote:What is the problem with 1-Turn Scores? If you dont want that to happen get a lot of players with Tackle and diving Tackle....

Take players with Tackle! And he will have much harder times!...


Dont forget Tackle

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wesleytj
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Post by wesleytj »

it pains me to say this toby but this might finally be a rule suggestion of yours i would consider.

who knew that would ever happen?

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Post by Darkson »

Thing is, as Zombie said, most OTS only start 13 squares away, so it's helpful to skavs and we.
If you said a GFI still had to be rolled for the extra MV square though, then I'd accept it.

Editted for crap grammar - yes, worse than normal

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wesleytj
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Post by wesleytj »

well that would make the skill worthless darkson.

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Post by Toby »

Current rules, to get MA 13 and become running OT scorers:

Skaven MA 8 Players need +1MA, +1MA or VLL, Sprint (3 Star Player Rolls)
Skaven MA 9 Players need +1MA or VLL, Sprint (2 Star Player Rolls)
Other MA 8 Players need +1MA, +1MA, Sprint (3 Star Player Rolls)
Other MA 9 Players need +1MA, Sprint (2 Star Player Rolls)

The change I suggest would lead to only two possible running OT scorers and teams:

Skaven Gutter Runners need +1MA or VLL, Sprint (2 Star Player Rolls)
Wood Elf Catchers need +1MA, Sprint (2 Star Player Rolls)


If I am not mistaken, the propabilities to aquire the needed skills are:
+1 MA (3/36), VLL (6/36), Sprint (36/36)
Skaven Gutter Runners have the chance of 8/36 to gain +1MA or VLL with every Star Player Roll.
Wood Elf Catchers have the chance of 3/36 to gain +1 MA with every Star Player Roll.

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Post by Darkson »

wesleytj wrote:well that would make the skill worthless darkson.
Yep!

I just can't see why we would want to change sprint to a version that would make it easier for the 2 main OTS scorers.

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Post by Tim »

I don't really your problems with one-turners, no matter if with MA 13 or 14. If it's tried in that last one turn before game or halftime you can setup a defense that makes it quite hard to pull it off (8 players right before the endzone, makes 4+ dodges to get through or needs a blitz with a very fast player - more possible GFI and dauntless or 1DB rolls). If somebody tries it with more turns left on the clock, i've never thought this is a clever thing to do. It gives the momentum back to the opponent very fast and if you fail you drop the ball deep in the opponents half and will suffer badly.

I'd support the Sprint=1+ MA for one reason: Bull Centaurs. Isn't it crappy to pay for agility skills you usually can't get, if a plain MA+ does the same thing effectively? No idea how often my Bull Centaurs fell down in the last games on the first gfi with a 1rr1 ...

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Post by Toby »

Darkson wrote:I just can't see why we would want to change sprint to a version that would make it easier for the 2 main OTS scorers.
hmm indeed, a MA 13 Sprint Player would only need 2GFI, while currently he needs 3GFI... thats a good point Darkson.

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Post by skwpp »

One turn touchdowns are the ones you are gonna remember for a long time after. See no reason to make them impossible.

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Post by Toby »

skwpp wrote:One turn touchdowns are the ones you are gonna remember for a long time after. See no reason to make them impossible.
If you had read the topic you would know by know that it would actually make them easier to score.

Darkson is right.

Changing sprint would make Skaven Gutter Runners and Wood Elf Catchers the only ones capable of doing it, and even make the task easier for them.

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Post by Snew »

skwpp wrote:One turn touchdowns are the ones you are gonna remember for a long time after. See no reason to make them impossible.
You only remember the edzone to endzone one turners. Long pass/handoff/score with any number of dodges and GFIs.

You can't ever remember the "Gutter runner dodges out, 1,2,3....11, 12, 2+,2+ whatever. That doesn't make for a fun game. It just kind of numbs you after the second or fifth time.

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Post by plasmoid »

13 square 1-turners make for boring blood bowl.
Remove sprint, fix the problem.

Martin :)

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