![Image](https://ksr-ugc.imgix.net/assets/020/893/156/d3bc26c7f8c4d9de436ab27603b3fca9_original.jpg?ixlib=rb-2.0.0&w=700&fit=max&v=1523788955&auto=format&gif-q=50&q=92&s=2469318231ae7d467c3f7d6730f141b2)
Something that's in the bottom half tiers in terms of strength. So I have based the team off of the Halfling roster, removed Dodge and added Horns to all players. Replaced the Treeman with a Minotaur and added a few murderous type skills to make them chaotic.
So here's my take on the Chaos Fluffers team. Comments and advice welcomed!
![:D](./images/smilies/icon_biggrin.gif)
CHAOS FLUFFERS
Murderlings x16
5/2/3/6
Frenzy, Horns, Right Stuff, Stunty
Cost: 40k
Skills: GM ASP
Brutalings x4
5/2/3/6
Claws, Block, Right Stuff, Stunty
Cost: 50k
Skills: SM GAP
Minotaur x1
As per normal Minotaur
Rerolls
60k