2 minute drill rules
Moderator: TFF Mods
-
- Rookie
- Posts: 3
- Joined: Sun Apr 13, 2003 3:56 am
2 minute drill rules
hay all,
i am trying to rally some support for the great game of blood bowl in the sacramento area, and have already started a league...what i am looking for is the rules that GW uses for their 2 minute drill games that they did at games days and what not...if anyone has them please contact me...thanks...
see ya on the pitch!
wiseguy
i am trying to rally some support for the great game of blood bowl in the sacramento area, and have already started a league...what i am looking for is the rules that GW uses for their 2 minute drill games that they did at games days and what not...if anyone has them please contact me...thanks...
see ya on the pitch!
wiseguy
Reason: ''
when the darkness comes and the end seems near...pass the damn ball!!!!
- victorvoncarstien
- Star Player
- Posts: 686
- Joined: Fri Nov 22, 2002 12:16 am
- Location: Vancouver, Canada
- Contact:
I believe that If your turn is not complete in two minutes, It counts as an immediate turn over and the other teams turn beings. Though actions in process (Eg. Ball in mid air, players armour roll etc) should still be finished, but not movement, or actions not yet preformed.
Reason: ''
The Runaway leader in werewolf lynchings. Now with a suggested 28.57% more lynchability than the leading competitor.
The Postman
The Postman
- shaniepoo
- Party Boy
- Posts: 2525
- Joined: Mon Aug 19, 2002 9:50 am
- Location: lancaster
- Contact:
-
- Veteran
- Posts: 176
- Joined: Tue Nov 26, 2002 5:51 pm
- Location: Colchester UK
- Contact:
- Arkan
- Veteran
- Posts: 234
- Joined: Wed Jan 08, 2003 10:42 am
- Location: Kraichgau / Germany
I am very sure it is not official.
Two minutes is pushing it I guess. Some turns will be possible, other more complicated ones will definetely being rushed. With 11 players on the pitch this means roughly 11 secs per player.
It is similiar to chess, with it's 5 min blitz variant. You are bound to make more mistakes and less intelligent plays. I think 4 min is decent.
Two minutes is pushing it I guess. Some turns will be possible, other more complicated ones will definetely being rushed. With 11 players on the pitch this means roughly 11 secs per player.
It is similiar to chess, with it's 5 min blitz variant. You are bound to make more mistakes and less intelligent plays. I think 4 min is decent.
Reason: ''
- jaylazer
- Emerging Star
- Posts: 315
- Joined: Wed Apr 10, 2002 1:26 pm
- Location: Philadelphia, PA USA
- Contact:
If I remember correctly this is how the game worked.
You have 2 minutes total to score a TD. They have a song that is 2 minutes long on a tape.
When your turn starts they start the song. When your turn ends they stop the song.
You keep taking turns until you score or the song ends.
The games play is simplified as well. I don't know exactly what they did, but I know there were no armor/injury rolls. Just blocks.
I never actually played it. Just watched it for a few minutes between sessions a couple of years ago.
Hope that helps.
You have 2 minutes total to score a TD. They have a song that is 2 minutes long on a tape.
When your turn starts they start the song. When your turn ends they stop the song.
You keep taking turns until you score or the song ends.
The games play is simplified as well. I don't know exactly what they did, but I know there were no armor/injury rolls. Just blocks.
I never actually played it. Just watched it for a few minutes between sessions a couple of years ago.
Hope that helps.
Reason: ''
Jay
NAF number: 559
NAF number: 559
-
- Mr. Zlurpee
- Posts: 4898
- Joined: Sun Mar 23, 2003 9:00 pm
- Location: The Zlurpee Capital of the World, Indianapolis IN
- Contact:
- victorvoncarstien
- Star Player
- Posts: 686
- Joined: Fri Nov 22, 2002 12:16 am
- Location: Vancouver, Canada
- Contact:
-
- Experienced
- Posts: 88
- Joined: Thu Mar 06, 2003 9:09 pm
- Location: UK
The four minute turn rule is actually very good. It means you can generally get a game finished in a certain amount of time, even with "slow" players who get distracted by EVERYTHING, and take ages to do each turn.
Reason: ''
Talafar
If one piece of bad luck will lose you the game, you do not deserve to win it
If one piece of bad luck will lose you the game, you do not deserve to win it
- victorvoncarstien
- Star Player
- Posts: 686
- Joined: Fri Nov 22, 2002 12:16 am
- Location: Vancouver, Canada
- Contact: