Which Team List is better ?

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Which Team List is better ?

Team List A
5
33%
Team List B
10
67%
 
Total votes: 15

Toby

Which Team List is better ?

Post by Toby »

Team List A includes wrote:01. Introduction
02. Team Race
03. Player Position Limits
04. Team Reroll Cost
05. Team Wizard (Type & Cost)
06. Apothecary (Availability & Cost)
07. Rookie Players
08. Big Guy Players
09. Star Players
10. Player Race
11. Player Position
12. Player Title
13. Player Movement, Strength, Agility & Armour
14. Player Skills, Traits & Specials
15. Player Cost
16. Open Categories
17. Player Racial Characteristics
18. Team Secret Weapons (Type, Cost & Penalty Roll)
Team List B includes wrote:01. Introduction
02. Team Race
03. Player Position Limits
04. Team Reroll Cost
05. Rookie Players
06. Player Position
07. Player Movement, Strength, Agility & Armour
08. Player Skills, Traits & Specials
09. Player Cost
10. Player Racial Characteristics
CLARIFICATION:
Team Lists are not Team Rosters!
Team Lists are part of LRB 2.0 (Pages 50-54).

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Thadrin
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Post by Thadrin »

Um...I don't get it.
Give us a couple of examples of what you're trying to do here Toby.

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Post by JasonC »

B.
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Post by Skummy »

I think he's pointing out that the team lists on pg. 50ish of the LRB doesn't tell you all the information you need to create and advance a team. If there is a good, compact way to give all the information on list A, I'd like to see it.

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Post by BlanchPrez »

I'm with Thradin on this one... I'm having trouble visualing what you are talking about here... can you give us an example? Pick a team, and give it to us in both options, so we can see what you mean.

Chris

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At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
Toby

Post by Toby »

Team List A

Code: Select all

Although Human teams do not have the individual strengths or outstanding abilities available to other races, they do not suffer from any outstanding weakness either. This makes Human teams extremely flexible, equally at home running the ball, passing it, or ignoring it and pounding the opposition into the turf instead!

Human Teams field up to 12 Linemen, 4 Catchers, 4 Knights, 2 Throwers and 1 Blocker.

50K Team Reroll
50K Team Wizard
50K Apothecary
                                   
Race  Position Title    Stats Skills,Traits & Specials                     Cost Category
-----------------------------------------------------------------------------------------Human Catcher  Rookie    8237 Dodge,Catch                                   70K GE,AG
Human Catcher  Superstar 8247 Dodge,Catch,Block,Leap,Sprint,Sure Feet,Star 130K GE,AG
Human Knight   Rookie    7338 Block                                         90K GE,ST
Human Lineman  Rookie    6338                                               50K GE,SW
Human Thrower  Rookie    6338 Sure Hands,Pass                               70K GE,PA
Human Blocker  Rookie    4428 Mighty Blow                                   90K GE,ST
Human Blocker  Veteran   4528 Mighty Blow,Block,Star                       120K GE,ST
Ogre  Blocker  Rookie    5529 Mighty Blow                                  120K GE,ST
                                   
Race  Racial Characteristics              Secret Weapons                   Cost Penalty  -----------------------------------------------------------------------------------------Ogre  Big Guy,Bone Head,Thick Skull       Chainsaw                          30K  8+
Team List B

Code: Select all

HUMAN TEAMS

Although Human teams do not have the individual strengths or outstanding
abilities available to other races, they do not suffer from any outstanding
weakness either. This makes Human teams extremely flexible, equally at
home running the ball, passing it, or ignoring it and pounding the opposition
into the turf instead!

Qty  Title    Cost MA ST AG AV Skills & Traits
----------------------------------------------
0-12 Linemen   50K  6  3  3  8 None
0-4  Catchers  70K  8  2  3  7 Catch,Dodge
0-2  Throwers  70K  6  3  3  8 Sure Hands,Pass
0-4  Blitzers  90K  7  3  3  8 Block

Re-roll counter: 50,000 gold pieces each

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Post by Balrog »

I'm not sure that bundling in your own agenda about pre-made stars is a good idea here, it has no bearing on the poll...

-Balrog

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Toby

Post by Toby »

OK this should visualize it.

PLEASE ignore the 2 Players that have the Special "Star", and ignore the "Rookie" Blocker.

As Balrog said, they belong to a Starplayer System that can possibly be integrated. I will try to give you detail on this later.

Just note, the only thing REQUIRED for the _current_ Starplayers to integrate them would be giving them Racial Characteristics, and the Special "Star". You do NOT have to use the Starplayer System I have in mind!!! Griff Oberwald, Mighty Zug and Morg'n'Thorg could be integrated without any change to the freebboting System.

PLEASE Ignore Stars for now.

The clue is, by de-bundeling Player Data and Position limit you can list multiple Players for the same Position!

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Toby

Post by Toby »

I updated the thing.

I hope the Stars are not to confusing.
However, listing them gives me the oportunity to explain the COOL thing behind it...

U see the Human Blocker ?
Thats a "House Rule Rookie" he's "Mighty Zug" -1ST -Magic Helmet -Block.
See the Veteran Human Blocker ?
Thats "Mighty Zug" -Magic Helmet. I "balanced" Mighty Zug.
So, look at the Ogre Blocker.
Thats a Ogre Big Guy.

Now, all of them use the BLOCKER slot. You can only have 1.
The Rookie is weak but can develop.
The Star is powerfull but peaked or limited (i.e starts with 16 SPP)
The Big Guy is powerful and can develop, but handicaped.

Your choice, as a coach. The Star is the short term solution, the Rookie the long term, and the Big Guy can become superior to both but hes a little Stupid u know.

Please someone tell me you like the idea :(

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Post by BlanchPrez »

Okay, while I like the addition of Wizard and Apothocary to the list, as well as the skills available for advancement and any team Big Guys, I like the format of list B better. It just seems easier to read.

Chris

Reason: ''
At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
Toby

Post by Toby »

believe me, this is because of the forum.

I'm having such a hard time. I have a nice print of a excel list, and its layout is much easier to read...

but of coures its more to read, because theres more information.

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Post by Grumbledook »

ignoring the superstar stuff etc yer i quite like it, but though ignoring the superstar thing you can get rid of the title column and i like the way cost is next to the stats on b

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Post by BlanchPrez »

Toby wrote:believe me, this is because of the forum.

I'm having such a hard time. I have a nice print of a excel list, and its layout is much easier to read...

but of coures its more to read, because theres more information.
Okay, well, then, the only thing I would suggest chaning on yours is getting rid of the race column (it's kind of redundit, as the name of the race will be a Title at the top), and put the numbers back there. Nothing wrong with having them at the top like you suggest, I just prefer them next to the position. Makes it easier when making up a new team.

Chris

Reason: ''
At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
Toby

Post by Toby »

Title = Star Player Level = Number of Star Player Rolls.

Note, this list is used complementary to the Team Roster.

Title, is not necessary, but useful. It enables you to have players of the same Position but different Star Player Level on the Team List. On the Team Roster it indicates the number of Star Player Rolls the player already had.

Puting Cost after the Skills is to streamline with the layout of the team rosters.

(who wants to have the excel file ? ^^)

Reason: ''
Toby

Post by Toby »

BlanchPrez wrote:
Toby wrote:believe me, this is because of the forum.

I'm having such a hard time. I have a nice print of a excel list, and its layout is much easier to read...

but of coures its more to read, because theres more information.
Okay, well, then, the only thing I would suggest chaning on yours is getting rid of the race column (it's kind of redundit, as the name of the race will be a Title at the top), and put the numbers back there. Nothing wrong with having them at the top like you suggest, I just prefer them next to the position. Makes it easier when making up a new team.

Chris
The RACE is necessary to defferenciate an OGRE BLOCKER from a HUMAN Blocker. If I put the numbers first, you could have (0-1) OGRE BLOCKER + (0-1) Human Blocker on other Team Lists this would give the Chaos Dwarfes 6 Trolls... you are Allowed to have ONE Blocker; either Human or Ogre

RACE defines a SET of characteristics. They NEVER cange !
So instead of "BIG GUY, BONE HEAD, THICK SKULL" you write "OGRE" on your team Roster.

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