Probably just another post on negatraits...
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- Thadrin
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Or what if the penalty from failing the take root roll is slightly altered:
After
A lot funnier if you ask me. He just gets stuck and can't move! But he can still lob halflings around, block anyone foolish enough to come near and tackle those who run by!
After
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Before taking an action with a player with this characteristic that is neither prone or stunned, roll a D6. On a 2+, he is fine and may continue his action as normal. On a 1, he takes root into the pitch and loses his action for this turn. In addition, for the rest of the drive, [b]the player may not move except to stand up! He, however, retains his tackle zone and can take actions as long as no movement is included. If he had the ball, he holds on to it.[/b]
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- MistWraith
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- Grumbledook
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I dont think it specifically says this in the rule book, but it would be kind of stupid. I mean, okay, yeah, you've woken up your Tree, but now it's in the KO box? No thanks.Skummy wrote:You can't block your own players...
I do like the idea of being able to wake the Tree up by having tackle zones around it. Like Zombie said, a funny picture to have three of four 'flings yelling and kicking the Tree to wake it up.

Chris
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At times like these I am reminded of the immortal words of Socrates, who said "... I drank what?"
- Grumbledook
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- Darkson
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Emphasise mine.LRB 2.0 wrote:Instead of moving, a player may throw a block at an
opposing player who is in an adjacent square.
Nothing about blocking your own players.
P.S. Yeaaah! I can cut and paste PDF's to!
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Grumbledook
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No opinions about this version?
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Before taking an action with a player with this characteristic that is neither prone or stunned, roll a D6. On a 2+, he is fine and may continue his action as normal. On a 1, he takes root into the pitch and loses his action for this turn. In addition, for the rest of the drive, the player may not move except to stand up! He, however, retains his tackle zone and can take actions as long as no movement is included. If he had the ball, he holds on to it.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
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Maybe that Wild Animal that is pushed back against it and then left aloneGrumbledook wrote:um who is going to bother blocking a st6 tree that can't do anything, and then give it a chance to wake up?

R
Reason: ''
Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]
Dan kon ik samen spelen.
[size=67][url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334]Bragging[/url][/size]
What keeps me busy nowadays: [url=http://www.bruchius.com/]Fun with violence.[/url]