Why fouling and crowd cas should be given spps again
Moderator: TFF Mods
Mighty Blow should be +1 AR +1 IR.
Compared with 3ed LRB is so overfixed. The "to many players die" issue was adressed in 4 ways I think. Skill Combos, Casualty Roll, Fouling Rules, Skill Effects...
And then all of a sudden players live to long and get too good; and we need ageing...
IMHO, really, there are 15 Team's in Blood Bowl and a game takes about 2 and a Half hours of time. So 10 Games is 25 Hours of Blood Bowl. So if you play 10 Games with each race, you have played 375 hours of Blood Bowl. I think, theres enought motivation to start a new Team after 10 games without forcing you to...
Compared with 3ed LRB is so overfixed. The "to many players die" issue was adressed in 4 ways I think. Skill Combos, Casualty Roll, Fouling Rules, Skill Effects...
And then all of a sudden players live to long and get too good; and we need ageing...
IMHO, really, there are 15 Team's in Blood Bowl and a game takes about 2 and a Half hours of time. So 10 Games is 25 Hours of Blood Bowl. So if you play 10 Games with each race, you have played 375 hours of Blood Bowl. I think, theres enought motivation to start a new Team after 10 games without forcing you to...
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- Grumbledook
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its not overpowering cause its in check, giving spp will make it overpowering again
you can still clear a team off the pitch if you get the ref on the kick off table, you can still do it without get the ref, ive seen it happen many a time in the current ruleset
there are still coaches who foul loads and they don't always get sent off with the 4+ roll, give spp to fouls and you will see a whole lot more dirty players everywhere again
both teams will just foul and worry about the 6+ sending off, its a small price to pay for the removal of an opponent and some cheap spp
you can still clear a team off the pitch if you get the ref on the kick off table, you can still do it without get the ref, ive seen it happen many a time in the current ruleset
there are still coaches who foul loads and they don't always get sent off with the 4+ roll, give spp to fouls and you will see a whole lot more dirty players everywhere again
both teams will just foul and worry about the 6+ sending off, its a small price to pay for the removal of an opponent and some cheap spp
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- wesleytj
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well if both teams want a foulfest, then that's good enough for them, they should expect what they get, both good and bad. there's nothing to stop any of that now.
the new rules are made to protect people who don't choose to participate in a foul war, and to make sure that fouling isn't by itself a winning strategy. it does that well, adding spp won't matter a hill of beans to that either way. it'll make people foul more, yes, and there will probably be more dirty players, which means more people will die.
the difference between us is that I think all of that is a good thing for the game. it lessens the need for stupid sucky hated rules like ageing to create artificial player turnover. the player turnover becomes a part of the game itself, which is as intended.
the new rules are made to protect people who don't choose to participate in a foul war, and to make sure that fouling isn't by itself a winning strategy. it does that well, adding spp won't matter a hill of beans to that either way. it'll make people foul more, yes, and there will probably be more dirty players, which means more people will die.
the difference between us is that I think all of that is a good thing for the game. it lessens the need for stupid sucky hated rules like ageing to create artificial player turnover. the player turnover becomes a part of the game itself, which is as intended.
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i say bring back the spp for fouling.
not that I do this but i don't like people whining about it: people whining about the last turn foul, especially if they fouled earlier in the game. They had just an equal chance of injuring a player earlier in the game than in the last turn. It's blood bowl for damn sake. dirty players are gonna play dirty whether it's the first turn or last...i'm talking about those sneaky gobbos and dark elves. I myself just would like the game to be over, but expect the other player to take advantage of any rule in the game.
not that I do this but i don't like people whining about it: people whining about the last turn foul, especially if they fouled earlier in the game. They had just an equal chance of injuring a player earlier in the game than in the last turn. It's blood bowl for damn sake. dirty players are gonna play dirty whether it's the first turn or last...i'm talking about those sneaky gobbos and dark elves. I myself just would like the game to be over, but expect the other player to take advantage of any rule in the game.
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It might. However, it would make fouling for the sole purpose of getting SPPs a better tactic (it doesn't work at all right now), and fouling tactically less prominent. Both of those would be bad for the game.Sixpack595 wrote:I think that going back to the 6+ IGMOY to avoid being sent off, and returning SPPs for foul Cas would keep it in check just fine.
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- Sushé Wakka
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Well, let me tell you a little story about fouling:
When my group played on 3rd ed., the turn wasn't completed until you made your turn's foul.
Then we played with the hard IGMEOY (the "anything but doubles" version) and SPP. The only teams which fouled were the Snotling team and the Chaos team (and this last one never fouled more than once per drive, and always made it with the same player, because it was an Ungor and the coach found that funny and supported by fluff).
On the LRB age, I still have to see someone fouling in a game. I really tink that fouling got so nerfed that even the tactical value people are giving to them is lost (or maybe my Norse tactics aren't good enough to give fouling any value).
When my group played on 3rd ed., the turn wasn't completed until you made your turn's foul.
Then we played with the hard IGMEOY (the "anything but doubles" version) and SPP. The only teams which fouled were the Snotling team and the Chaos team (and this last one never fouled more than once per drive, and always made it with the same player, because it was an Ungor and the coach found that funny and supported by fluff).
On the LRB age, I still have to see someone fouling in a game. I really tink that fouling got so nerfed that even the tactical value people are giving to them is lost (or maybe my Norse tactics aren't good enough to give fouling any value).
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- roysorlie
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I don't want the foul wars back, but I think maybe allowing 1 SPP for a foul could be in order. Sort of like a "completed bash". Finishing off the job.
My opinion, that's all. I'm happy with the way it is, as I play elves, and take enough damage as it is. Hard to replace very expensive players.
And regarding crow cas, I think the fact that you don't need to roll for armor, and that any injuries suffered that way are permanent, (no apoth) is beneficial enough when it comes to crow cas.
My opinion, that's all. I'm happy with the way it is, as I play elves, and take enough damage as it is. Hard to replace very expensive players.
And regarding crow cas, I think the fact that you don't need to roll for armor, and that any injuries suffered that way are permanent, (no apoth) is beneficial enough when it comes to crow cas.
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It's bad because it would produce coaches who do nothing but foul and don't care about the win.gken1 wrote:how is it bad for the game if it produces 1 or 2 more cas's a game(any more and I think the team will be fouling itself out of the game)? it would injure/kill some more players which promotes team turnover instead of relying on aging.
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In both those versions of the game, fouling is still very much worth it. Try it, you'll see. Even with the ref watching you.Sushé Wakka wrote:Well, let me tell you a little story about fouling:
When my group played on 3rd ed., the turn wasn't completed until you made your turn's foul.
Then we played with the hard IGMEOY (the "anything but doubles" version) and SPP. The only teams which fouled were the Snotling team and the Chaos team (and this last one never fouled more than once per drive, and always made it with the same player, because it was an Ungor and the coach found that funny and supported by fluff).
On the LRB age, I still have to see someone fouling in a game. I really tink that fouling got so nerfed that even the tactical value people are giving to them is lost (or maybe my Norse tactics aren't good enough to give fouling any value).
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- Grumbledook
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Yes there are still loads of coaches who foul loads, i watched a norse vs dwarf game yesterday and the norse coach fouled off most of the dwarf team. The norse took 0 cas and the dwarf team had 4 players left on the pitch at the end and none standing and he also lost the match. I tihnk he had 2 players sent off iirc.
His fouling made it possable for him to get more spp cause he was free to do passing and score more tds than is normally expected.
His fouling made it possable for him to get more spp cause he was free to do passing and score more tds than is normally expected.
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It should be a stink-normal block. Armour Roll, Injury Roll, Casualty roll.roysorlie wrote:And regarding crow cas, I think the fact that you don't need to roll for armor, and that any injuries suffered that way are permanent, (no apoth) is beneficial enough when it comes to crow cas.
If its a casualty, here you go 2SPP.
The benefit for checking over the boards is that the player must be moved to the reserves box, and you get a numerical advantage for the rest of the drive. And the apothecary is used in the dugout. See if the guy can be fixed up in time for the next drive.
So much simpler this way.
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