The Dark Elves

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Changes to the Dark Elf team?

Let the blitzers gain access to Strength skills
8
14%
Change the thrower into a runner, with Sure Hands
13
22%
Both of the above
19
32%
They are fine as they are
18
31%
Other, as explained in a separate post
1
2%
 
Total votes: 59

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roysorlie
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The Dark Elves

Post by roysorlie »

Hey all, I know this poll probably won't change anything. It's just to see what people around here thinks should be done.


In my opinion, The Dark Elves should be changed, so that they represent more the background story of the team, and to make the different elf teams more different.

If none of the options are exactly what you would choose, pls choose the one closest to your liking.

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Post by wesleytj »

i play dark elves all the time, and i have no problems with them at all...I think they're pretty much balanced. I think giving the blitzers ST access would make it so nobody would ever take a human team anymore, dark elves would be better in every way except big guy access.

as for the thrower/sure hands thing, I don't care either way, and I don't think it makes any difference. I take sure hands as my first skill for them, if they started with sure hands, I'd take pass first. sounds like people changing stuff just for the sake of change, which i was never a fan of.

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Post by sean newboy »

I voted for the blitzer option. Dont like runner, too easy at that point. But the first option really makes them the hands down best hitting elves, which i think they should be.

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Stength or Agility not both

Post by Bevan »

I'm happy to have the Blitzer gain strength skills as long as he doesn't still get access to Agility skills. As a general rule no player should get access to both (without doubles).

This may have been covered elsewhere but I haven't noticed it in the discussion anywhere.

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Post by wesleytj »

well to hell with that then...it would make DE blitzers suck. so great you can have 4 guys with mighty blow and guard..not really any other good ST skills for a dark elf...SF on doubles maybe. and guard isn't really their style, they're the hitters not the helpers...altho i guess with 4 they could be both. :)

for that you'd trade access to dodge, leap, sidestep, etc etc etc?

hmmmm....i don't know, maybe, but it will never happen anyway so who cares? :)

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Post by lightingbug »

I would be happy with making Throwers cost only 80K, just like their high elf cousins. Everything else costs the same practically across the board for these two (thinking of FB armies) ya I know they want to get away from WArhammer Fantasy Fluff but, . . .

If they really want them to be runners, then how about upping their MV without changing other stuff. I always loved when a Darkie gets a MV upgrade (this was in 3rd so I had to take it half the time). I had developed a DE Blitzer to 8348 Block, Dodge, Leap - He was going to get strip ball next, back then. He was a terror when he got into their backfield

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Post by wesleytj »

he's not that scary...a rookie wardancer with +1av :)

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Post by Thadrin »

I voted both - but on the condition that Blitzers lose their Agility skills.
Now thining about it I wish I'd just voted for the Thrower thing.
Its been stated in fluff that DEs are meant to be the running elf team...it fits nicely and really costs nothing. The switch to sure hands allows the thrower to be taken in a slightly different direction more easily.

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Post by roysorlie »

That was something I was considering could be an issue when I first made the post. I belive that the DE would be a bit too powerful if access to 4 blitzers with Ge, Ag and St skills.

Someone stated that noone would ever pick human teams again, I don't belive that to be the case, as humans still have MA 8 catchers, access to big guys, and a lot cheaper players.

But point taken.

The teamlist I would like to see, is one the following

1-16 Lineelves 6 3 4 8, Ge, Ag 70K
0-2 Witch elves 7 3 4 7, Dodge, Jump Up, Frenzy, Ge, Ag 110 K
0-2 Blitzers 7 3 4 8, Block, Ge, Ag, St, 110K
0-2 Assasins 7 3 4 7, Shadowing, Ge, Ag 80K
0-2 Runners 7 3 4 7, Sure Hands, Ge, Ag, Pa 80K

Rerolls 50K

This looks like a far more interesting team list in my opinion, and would be far more interesting to play. I think this elf team would work in a very different way then Dark Elves do now.


Any comments on this?

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Post by Zombie »

The runners and assassins should be 80k.

I like the idea of removing passing skill access for him, but i still don't like elves with strength access. As Bevan said, at least remove agility access for these guys.

Or how about instead giving strength access to witch elves and removing general skills access to them? They're supposed to be somewhat psychos, so it seems to fit that they wouldn't know how to block properly.

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Post by roysorlie »

Zombie wrote:The runners and assassins should be 80k.

I like the idea of removing passing skill access for him, but i still don't like elves with strength access. As Bevan said, at least remove agility access for these guys.

Or how about instead giving strength access to witch elves and removing general skills access to them? They're supposed to be somewhat psychos, so it seems to fit that they wouldn't know how to block properly.
Yeah, maybe they should be 80 K,

Normally, I'd agree with you on the ST access. I can't see any other elf player gaining it, except the DE blitzer. And given the fact there are only 2 of them, it shouldn't be too much of a problem. It's not like he gains more SPP all of a sudden, just that now, instead of maybe Leap, he'll chose Piling on, and instead of tackle, he might pick guard.

I don't think any player in his right mind, would rather have access to St skills then Ag skills on a 7 3 4 8 player. Especially considering that DE blitzers are usually the ones that have to score. (on this list, might be the runners, og maybe assasins)

It's alla moot point anyway. But I think Maybe I'll convice some players to let me playtest them. Might be fun.

But let's tweak some more :) Would be fun to come up with an alternative dark Elf list, that most people think is better. Might be the first time it has happened ;)

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Post by DoubleSkulls »

Runners ought to keep passing skill access. Also it helps differentiate them from the HE.

IMO this is a better change than giving Blitzers strength skill access.

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Post by Mestari »

I'd say both. But if I had to choose one, I'd take the runners as it would help to personify the team.

And no assassins, please! Please! Rather name them Safeties, Linebacks or anything that sounds like fantasy football if you insist in having them.

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Post by roysorlie »

ianwilliams wrote:Runners ought to keep passing skill access. Also it helps differentiate them from the HE.

IMO this is a better change than giving Blitzers strength skill access.
Oh yeah, I ment for them to retain passing skills. That was a glitch.
I just sort of wanted to give them that "bashy" feel, that the background suggests.

They are certainly the slowest of the elf teams, But I still don't get a feeling of them being the most bashy of the elf teams. (or at least not openly so)

Truth to be told, I think many people view woodelves as the better bashers, due to wardancers and the treeman. (when he shows up)

I dunno, what to do about it.
Turning throwers into runners, complements the "running game" image.
Having assasins part of the team, makes them more Dark Elvish.

As for the bashy image, I have a few thoughs on how to make em a bit more bashy.

1, give blitzers access to St skills.
2, Add a big guy option. (minotaur)
3, Change the blitzers into 7 3 4 8, Block, and/or Mighty Blow, Ge, Ag 110k

Any other ideas?

With option number three, the list would look like this maybe:


1-16 Lineelves 6 3 4 8, Ge, Ag 70K
0-2 Witch elves 7 3 4 7, Dodge, Jump Up, Frenzy, Ge, Ag 110 K
0-2 Blitzers 7 3 4 8, Block, Mighty Blow Ge, Ag, 110K
0-2 Assasins 7 3 4 7, Shadowing, Ge, Ag 80K
0-2 Runners 7 3 4 7, Sure Hands, Ge, Ag, Pa 80K

Rerolls 50K

They are evil an depraved, and love to cause pain and suffering. Is this maybe the way to go?

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Post by Redfang »

Remove the assassins, and get the number of blitzers up to 4 (and line-elfs down to 12, I believe)

That should make it perfect, IMHO

The Dark Elf team really doesn't need any additional positions such as the assassin.

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