The Dark Elves

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Changes to the Dark Elf team?

Let the blitzers gain access to Strength skills
8
14%
Change the thrower into a runner, with Sure Hands
13
22%
Both of the above
19
32%
They are fine as they are
18
31%
Other, as explained in a separate post
1
2%
 
Total votes: 59

Mestari
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Post by Mestari »

Actually, I quite like that position, except for the name. Call them Safeties. The "A"-word just doesn't fit in.

From 4 weak blitzers go to

2 good blitzers and 2 safeties with Shadowing.

Seems like a good changee for me.

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Post by Tamper Magnitude »

Dont see anything wrong at all with the Dark Elf roster, it's fine and balanced as it is.

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Post by Munkey »

I don't think there's a balance problem with the DE roster, it's just a bit similar to the HE one and making the DE a bit more of a running team seems the most popular way of differentiating them.

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Post by roysorlie »

Tamper Magnitude wrote:Dont see anything wrong at all with the Dark Elf roster, it's fine and balanced as it is.
Oh yes. They are balanced fine.
No issues there. It was just to differentiate them a bit more.

You know, instead of having so similar teams, make em different.
The woodies are the rushing team, High Elves the passing team, and darkies the running team.

Make the Darkies a bit more bashy, like the background suggests. So they get different play styles, and different feel.

I play my high elves and dark elves more or less in the same way. with only small differences.

I used Assasin, because dark Elves use alot of those, and there is a Star PLayer with an assasin position. (or was) The name is really irrelevant though.

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Post by sean newboy »

I agree, its not a point of balance, but of making the delfs more seperated from the helfs.

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Post by BlanchPrez »

I'm all for making the Dark Elves a little more different than High Elves. But, what you've done so here is add a position without taking one away. That gives you 4 position players plus the linemen. No other rostser has that many positions except the Undead, and really they have two linemen positions. I'm not saying I have the answer, but it seems to me better to keep it to three positions plus linemen.

Chris

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Post by sean newboy »

Personally i would be fine with just lineman, witch elves, blitzers and assasins. Drop the thrower all together.

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Post by MistWraith »

BlanchPrez wrote:That gives you 4 position players plus the linemen. No other rostser has that many positions except the Undead, and really they have two linemen positions.
Orcs have four positional players as well.

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Post by BlanchPrez »

MistWraith wrote:Orcs have four positional players as well.
Oh, you're counting Goblins... yeah, guess you're right! :oops:

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Post by MistWraith »

I find the total number of positional players to be more importand than the number of types of positional players. As long as they only have eight positions to fill, I see no problem with adding a new player to the roster.

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Post by Colin »

sean newboy wrote:Personally i would be fine with just lineman, witch elves, blitzers and assasins. Drop the thrower all together.
Actually, this isn't too bad an idea, get rid of the thrower/runner position all together so no one has access to pass skills except on doubles, they would have no choice but to be a running team (starting out at least).

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Post by lawquoter »

I would love to see the assassin make an appearance in the Dark Elf side, then I could use my Heartripper model for something other than a coach. :lol: Galak used to have them on the team list, I think similar to how you've done it, but they were replaced by harpies. :smoking:

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Post by roysorlie »

BlanchPrez wrote:I'm all for making the Dark Elves a little more different than High Elves. But, what you've done so here is add a position without taking one away. That gives you 4 position players plus the linemen. No other rostser has that many positions except the Undead, and really they have two linemen positions. I'm not saying I have the answer, but it seems to me better to keep it to three positions plus linemen.

Chris
There are other teams, like earlier stated, an besides, the main point is:
MistWraith wrote:I find the total number of positional players to be more importand than the number of types of positional players. As long as they only have eight positions to fill, I see no problem with adding a new player to the roster.
And since they would still only have 8 positional players in total, I don't see the problem. Some teams even have their total number of positional players above 10. Like Human teams, 4 blitzers, 4 catchers, 2 throwers and a big guy (which could count as one). Same for orcs, 4 BO, 4 Blitzers, 2 throwers and a BG, AND goblins.
lawquoter wrote:I would love to see the assassin make an appearance in the Dark Elf side, then I could use my Heartripper model for something other than a coach. :lol: Galak used to have them on the team list, I think similar to how you've done it, but they were replaced by harpies. :smoking:
Hehe, yeah, I'd like to use my Horkon Heartripper model for something useful. :)

As for removing the runner/thrower position alltogether, it's an interessting option. But that would mean the list would look like this:

0-16 Lineelves 6 3 4 8, Ge, Ag 70K
0-2 Witch elves 7 3 4 7, Dodge, Jump Up, Frenzy, Ge, Ag 110 K
0-4 Blitzers 7 3 4 8, Block, Mighty Blow Ge, Ag, 110K
0-2 Assasins 7 3 4 7, Shadowing, Ge, Ag 80K


Rerolls 50K

Might be interessting to play.

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Post by Dave »

hmm, that could be nice

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Post by Mestari »

I liked the 5-positions-version better. The one with the runner included. But pretty please change the name of the "Assassin"-position to something else. No assassins in a fantasy football game. Safety would be a good position name. Or anything else.

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