How do you handle league drop outs?

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How do you handle league drop outs?

Cancel all games involved with those coaches
8
33%
Keep the played matches, future matches are auto-win
11
46%
A mix of the both above options
5
21%
Begin league all over again(!)
0
No votes
 
Total votes: 24

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littlemute
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Post by littlemute »

I must know if those of you with set schedules for your league are playing real life BB or online BB?

Real life BB is really quite impossible to keep a schedule and doesn't fit the fluff either. People are in and out, get in car accidents, get women pregnant, have puking kids, take too much LSD the day before the league night, forget to take their ritalin, go play Shadowfist instead, on and on. I don't want to wait weeks and weeks because the guy I'm scheduled to play doesn't show up or can't play, then *I* can't play and that's just unacceptable.

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BlanchPrez
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Post by BlanchPrez »

littlemute wrote:I must know if those of you with set schedules for your league are playing real life BB or online BB?

Real life BB is really quite impossible to keep a schedule and doesn't fit the fluff either. People are in and out, get in car accidents, get women pregnant, have puking kids, take too much LSD the day before the league night, forget to take their ritalin, go play Shadowfist instead, on and on. I don't want to wait weeks and weeks because the guy I'm scheduled to play doesn't show up or can't play, then *I* can't play and that's just unacceptable.
For a large league, like yours, this is probably true. I run a very small league, where open play just won't work (I'd end up playing the same team over and over). So a schedule works best, and works just fine as far as I am concerned.

Chris

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Skummy
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Post by Skummy »

We've got a tabletop set schedule with about 11 members and well over 30 teams.

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Agentrock
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Post by Agentrock »

Skummy wrote:We've got a tabletop set schedule with about 11 members and well over 30 teams.
Same here...we play table-top BB with set schedules, and currently have 15 coaches (we gain +/-2 per season).

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Snarlton Heston
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Post by Snarlton Heston »

Dave,

What would YOU suggest? Don't re-invent the wheel either! :wink:

Snarlton Heston
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I suggest tar and feathers!

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wesleytj
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Post by wesleytj »

play in open leagues so you don't have this problem to begin with. play who you want when you want.

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littlemute
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Post by littlemute »

Yes, open league is much easier on the league commish, but if you have players that are dedicated enough and can get them to adhere to a schedule, definately go for it!!!

When people want to start a league they start thinking 16 players, two divisions, schedules, cups for this that, etc. But the reality is ~10 players, half of which don't show up on a given week, tournaments are seeded with the "whoever's here" method and some coaches just don't like playing against certain other coaches (they smell, they cheat, they whine too much, or the most common: take too damn long with their turns!).

I want to help run a league that anyone can walk in and get a game and choose their own level of involvement. Some people are hardcore, others drift in and out and either way is ok by both the other coaches and the league commisioners.

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Dave
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Post by Dave »

perhaps the best one, and not that goot either, is to fill the gap with a new team. I feel most other options have more drawbacks than this one. (which is no way perfect!!)

This is one of the reasons we decided for open, and a sceduled bit attatched to our cup (s)

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