I think Blood Bowl is broken in a number of aspects...
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- Zombie
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My current wood elf team started it's first game against a lizardman team that had already played 6 games, had 6 sauri and a kroxigor. I didn't even have an apoth. I lost that game 2-1. Now, 8 games later, i'm 7-2 and one of the top teams in the league. If anything, elves should be more expensive. Maybe up their rerolls by 10k.
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- Zombie
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Actually, now that they have 4 catchers, high elves are a better team than wood elves. They're played more often than wood elves now (which wasn't at all the case before) and win more. AV8 is way better than having access to that useless crap called a treeman.MistWraith wrote:Please do not say all elves are balanced by comparing them to a wood elf team. Anyone who plays elves regularly will tell you they are two (High and Dark vs Wood) totally different teams. Wood Elves are consistently in the top ranking of teams. Not so for the other two. Wood elves have 8 positional players and a big guy, not so for the other two.
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- Thadrin
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Having two Wardancers and a guy who you can sit on the line just to soak up damage takes a large steaming dump on anything the high elves have imo, but thats me. The high elves DO get four of the second best players in BB though (Lion Warriors, behind Wardancers). CF my argument elsewhere about different teams for different players...Zombie wrote: Actually, now that they have 4 catchers, high elves are a better team than wood elves. They're played more often than wood elves now (which wasn't at all the case before) and win more. AV8 is way better than having access to that useless crap called a treeman.
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- MistWraith
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I hardly ever see any elf teams, other than wood elves. In any of the local leagues or the bi-monthly tournament. Wood elves lots, Undead, lots, Orcs lots, Dwarfs a few, norse lots at tournaments few in leagues, lots of amazons, Hoards of skaven. Very few non-wood elves.
So your area might be different, but in the middle of the U.S., we have very few successful elf players.
Thus I do not see the proliferation of High Elf teams you do. The last team to get suddenly taken up by a lot of people was orcs after a very successful season by a brand new coach. Befor that the favored bashing team was undead.
So your area might be different, but in the middle of the U.S., we have very few successful elf players.
Thus I do not see the proliferation of High Elf teams you do. The last team to get suddenly taken up by a lot of people was orcs after a very successful season by a brand new coach. Befor that the favored bashing team was undead.
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Blood Bowl is WFB Football, not Football with a bit of generic fantasy garbage thrown in!
- Thadrin
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The Lincon Swedish Championship had three Undead teams, two skaven teams, two orc teams, two Halfling teams, three Human teams, one each of Dwarf (guess whoMistWraith wrote:I hardly ever see any elf teams, other than wood elves. In any of the local leagues or the bi-monthly tournament. Wood elves lots, Undead, lots, Orcs lots, Dwarfs a few, norse lots at tournaments few in leagues, lots of amazons, Hoards of skaven. Very few non-wood elves.
So your area might be different, but in the middle of the U.S., we have very few successful elf players.
Thus I do not see the proliferation of High Elf teams you do. The last team to get suddenly taken up by a lot of people was orcs after a very successful season by a brand new coach. Befor that the favored bashing team was undead.

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- littlemute
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I think you're talking about online blood bowl, not real blood bowl right? Who in real life can stand those terrible miniatures????Zombie wrote:
Actually, now that they have 4 catchers, high elves are a better team than wood elves. They're played more often than wood elves now (which wasn't at all the case before) and win more. AV8 is way better than having access to that useless crap called a treeman.
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- wesleytj
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i have no problem with the 3rd ed wood elf figs. yes seriously. i own 2 teams of them. i don't see what the big fuss about them is. the tights?
they're sure better than those punk-rocker 2nd ed elves, and the new ones that look just like em.
they're sure better than those punk-rocker 2nd ed elves, and the new ones that look just like em.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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Ah, so a game mechanic which makes all coaches hateing it indicates that is working and balanced. Interesting. Thus, the best games would be those games, who exclusively feature rules everybody hates.wesleytj wrote:I think that summarizes, better than anything I've seen on here thus far, why most coaches hate ageing. The fact that it works and is balanced and so on kinda gets lost in that.dakkakhan wrote:I personally feel the aging system does work, in that by targeting SPP's you are meeting the first requirement, limiting a team's development, but Aging is less than desireable because of the penalty to, what up until now was the total object of the game, to successfully do things and gain SPP's.
Well said!
I will probably retire from active LRB-BB (i.e. all leagues which sport ageing) soon, since this thing called "ageing" (which has nothing to do with ageing or attrition at all, it's simply punishment for SPPs) annoys me so much, that I will wait until it is replaced by something functional. I guess my antipathy towards "ageing" is another prove how good ageing works.
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- Super Star
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No, I never do that, you know? I've learnt that from a certain Toby.Toby wrote:Maybe you should read the statements you quote..
Why should there be more money and more SPPs? I don't see the logic behind that.If you get rid of ageing, there should be more casualties, more starplayer points, and more money.
I think that BB should get rid of that "random punishment for SPPs"-thing and introduce peaking instead. Take a simple 1D6.
1st skill: peaking on 1
2nd skill peaking on 2-
...
6th skill: peaking on 5-
7th skill; peaking on 5-
or something similar to that.
No more SPPs for that player (MVPs are wasted).
Simple, easy and you wouldn't be forced to play SPP-Bowl.
The problem with most other approaches is that they either are too complicated in RL (XP-system) or punish players for good performance. The new anti-uberplayer-solution must avoid both IMHO, unnecessary complexity and annoying punishment for SPPs as well.
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I don't think so. It's a gigantic difference if a player stops accumulating skills or gets an annoying niggle for no other reason than being successful. And actually that's the way you have to play. Since I have fallen prey to so many early ageings I've already started to avoid getting SPPs with players who have got 2 skills. But someone has to score the touchdowns. That's absolutely ridiculous. I often wish my players would have peaked that I could use them accordingly without this artificial "must try to avoid any further SPPs at all costs"-thing.Skummy wrote:If you don't think players will still be upset that they've peaked, you're mistaken.
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