
Snartlton Heston
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Only 13 weeks to the beginning of NUFFLE!
Moderator: TFF Mods
Yet, peaking wouldn't be a punishment for successful play and wouldn't have a significant influence on your on-pitch actions (at least as long as the outcome of the game is open, that is).Snarlton Heston wrote:Niggling or peaking: no matter how you say it, they both suck!
Yes. You're going to have to replace both of them eventually, and a niggled player can still improve.Mirascael wrote:![]()
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You honestly mean they would prefer a niggling injury over a peak-result?
Agreed. He can always get a second niggle.Skummy wrote:Yes. You're going to have to replace both of them eventually, and a niggled player can still improve.Mirascael wrote:![]()
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You honestly mean they would prefer a niggling injury over a peak-result?
It's also implemented to encourage player turnover, which is something that I don't see addressed too much here, except by Toby.dakkakhan wrote:What is the goal of the ageing rules?
I think that the reason they even developed these rules in the first place was to try and limit the development of the Uber-Teams that ran amok in earlier versions, because there was no such tool in place.
Any system that stops this SPP-punishment-thing would be OK with me.dakkakhan wrote:Pretty simple. In that respect I think it does work. Had you read the entire post, Mirascael, I hope you would have gathered that as a game mechanic I don't like it either. I am play-testing in a league run by a BBRC member an EXPERIENCE system that works much better, IMHO.
I also stated that to control an Uber-Team you do not need to target the player with the most SPP's. If they are scoring all the TD's they are already a target for the more direct form of "pest-control". And I feel that the money situation also does wonders for controlling team development. The experience system in fact encourages you to gain as many SPP's as you can, it has no bearing on the liklihood of "aging".
Sorry you don't like it enough to quit the game. Serves you right since you didn't like my support of SPP's for fouling.
Under the current rules, you want to avoid SPPs at all costs for functional players, since this might cause an annoying niggle or stat decrease and you like the player as he is (personally, I'm rather modest with regard to functional players btw, this "ageing"-thing taught me).BlanchPrez wrote:Okay, just because I am honestly confused, explain to me how peaking is not a punishment for succeding? I have a player that's doing well, and suddenly, he can't get any better? I'd rather get a niggling injury, because then at least I'm not losing SPP's.
Chris
The only difference I can think of is that the peaked player doesn't get worse, he stays the way he is. On the other hand can an Aged player gain new stuff / skils, not that bad IMHOBlanchPrez wrote:Okay, just because I am honestly confused, explain to me how peaking is not a punishment for succeding? I have a player that's doing well, and suddenly, he can't get any better? I'd rather get a niggling injury, because then at least I'm not losing SPP's.
Chris
I will support anything that makes me get rid of those "Oooh, I'd rather not score with this player he might age, better try that one, I only hope he won't get the MVP though."-considerations. It really sucks, if you have to check the current SPPs of each of your players prior to every move due to "ageing". I'm really fed up with "ageing" players whom I tried to deny SPPs as hard as possible.dakkakhan wrote:Hrmmmm, how to make it simpler, yet keep the meat of it?
It is balanced. everyone has the same chance of taking a -1AG or a -1ST etc. Being able to pick a aging is not the way to go. OK, so a -1AG is worse on a catcher than a Longbeard, but tough, them's the breaks.Toby wrote:The Result Effect should be balanced.
An AG loss is catastrophic for a Human Catcher but ridiculous for a Dwarf Longbeard.