One turn TD's a problem?

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Weav
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One turn TD's a problem?

Post by Weav »

Is the ability of Skaven and Wood Elf teams to score one turn touchdowns broken? Do you agree that they should continue to be able to do this?

In our last league, the champion was a Skaven team that completely exhausted his ability to score one-turn TD's. In fact, in the championship game, he traded TD's with the other team, finally winning on turn 8 of the second half by scoring. He protected this player by keeping him in the reserves box during his defensive set-ups.

He wasn't the only player capable of this. On the same team was another Gutter Runner who could score at will in one tuirn, and another Skaven team in our league had their own one turn touchdown runner. We have had this happen in our league's before, but we never had three+ palyers in the league have it at once.

No one appears to be playing Skaven or Wood Elfs in our next season, so it isn't likely to happen again. But, I was curious if your league ever had problems with this issue.

:puke: One turn TD's

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Post by Mirascael »

On fumbbl I have and had some one-turners with Woodies. Though they might be convenient, they can easily destroy your team (TR). Nowadays, I don't believe into one-turners anymore. Though I will always take the MA-upgrade, I'm not forcing one-turners any longer and don't go for Sure Feet/Sprint. As annoying as one-turners might seem, I'm convinced that you win games by an aggressive defence. Personally, I don't see too much problems with one-turners.

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Post by Dave »

No, there's quite some things / tactics that you can use to deal with them.

I need to say we houseruled that you need to field as many players as possible, even if below 11. This ensures the 1turner does get onto the pitch at some point.

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Post by narkotic »

Not the 1-turner are the problems but people who exploit that by completely going for that route. I have a Skaven team and I won't develop 1-turners. They are boring.

Anyway, those 1-turner tend to stack huge amounts of TDs and when they age/die or whatever happens, the team is gone as they cannot compete in the leagze anymore.

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Post by Nopiltzin »

I only use one-turners if there is only one turn left to score. Otherwise it would be the only well developed player on the whole team.

And: No, it's not broken!

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Post by Fronko »

Falling in line with the chorus here:

They are not broken, there are ways to stop them (and once they are stopped, fouling should make sure, they stay out of the game). We have had this disussion many times, but just like a stalling dwarf offense and Piling-on big guys, this is a perfectly legal and acceptable tactic.

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Post by narkotic »

Yes, and playing against 1-turn-TD Skaven or Woodelfs makes you "only" lose the game, and not losing the match AND get your team crushed.

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Post by roysorlie »

I have had 1 turn lion warriors and human cathcers as well.

Skinks can also become 1 turn scorers.

Just thought I'd add that.

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Post by noodle »

I agree - and what's more throw team mate allows you to score in a urn, why deny skaven... er... OK the skaven and woodies are actually quite good at it!

Every season a team gets a score in a turn player - we've even had a human catcher with +2 MA and sprint!

BUT - now that surefeet only works once, scoring in a turn is risky. Whats more, good defences will make it hard for a team to punch the hole... And if anything goes wrong you have a weak little runner on the front line...

So what I am saying is that in our league one-turners have never dominated... so I don't think their broken

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Post by Boss »

I agree that it's not broken.
When playing against a team one a one-turner the strategy should be quite simple. In the first half - let him have the ball first ... if he scores, fine .. if not, even better. Should he score, you should spend the rest of the half grinding out a turn 8 TD (and hopefully molesting some of those stinkin' rats/elves in the proces). In the second half you receive the ball and grind out another turn 8 TD. He might get another shot at a 1-turn TD ... but that's unavoidable - hopefully his team should be decimated at this point meaning you should have a decent chance to at least give him as many dicerolls with as many modifiers as possible.

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Post by BudsBalkan »

Boss wrote:I agree that it's not broken.
When playing against a team one a one-turner the strategy should be quite simple. In the first half - let him have the ball first ... if he scores, fine .. if not, even better. Should he score, you should spend the rest of the half grinding out a turn 8 TD (and hopefully molesting some of those stinkin' rats/elves in the proces). In the second half you receive the ball and grind out another turn 8 TD. He might get another shot at a 1-turn TD ... but that's unavoidable - hopefully his team should be decimated at this point meaning you should have a decent chance to at least give him as many dicerolls with as many modifiers as possible.
Just another boring game! Stop One-Turners!

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Post by Pitch Dark »

I just wanted to add that orc, goblins and halflings have on td turners aswell. And chaos, and norse could with some money have that also :) And maybe chaos dwarves? Dont remember.

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Post by McDeth »

Boss wrote:I agree that it's not broken.
When playing against a team one a one-turner the strategy should be quite simple. In the first half - let him have the ball first ... if he scores, fine .. if not, even better. Should he score, you should spend the rest of the half grinding out a turn 8 TD (and hopefully molesting some of those stinkin' rats/elves in the proces). In the second half you receive the ball and grind out another turn 8 TD. He might get another shot at a 1-turn TD ... but that's unavoidable - hopefully his team should be decimated at this point meaning you should have a decent chance to at least give him as many dicerolls with as many modifiers as possible.
perfect answer 8)

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Post by narkotic »

Pitch Dark wrote:I just wanted to add that orc, goblins and halflings have on td turners aswell. And chaos, and norse could with some money have that also :) And maybe chaos dwarves? Dont remember.
Indeed, everyone pick's on a GR that needs two lucky skill rolls to become 1-turn-scorer and Orcs - being a bashy team - have access to 1-turn-scorers from the very beginning and can even replace them for ceapo 40K!

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Post by Boss »

Boss wrote:
I agree that it's not broken.
When playing against a team one a one-turner the strategy should be quite simple. In the first half - let him have the ball first ... if he scores, fine .. if not, even better. Should he score, you should spend the rest of the half grinding out a turn 8 TD (and hopefully molesting some of those stinkin' rats/elves in the proces). In the second half you receive the ball and grind out another turn 8 TD. He might get another shot at a 1-turn TD ... but that's unavoidable - hopefully his team should be decimated at this point meaning you should have a decent chance to at least give him as many dicerolls with as many modifiers as possible.

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Just another boring game! Stop One-Turners!

What on earth do you expect ? Dwarven teams to go out and play a quickmoving passing game to allow the one-turn scorer lots of chances ? Face it - it's bloodbowl. You HAVE to play your own teams' strength ... not your opponents.

I sat through a 5-hour marathon 2-1 game last night using this exact strategy with my Chaos Dwarves against an extremely fast highelf team (with good upgrades). I had no choice but to keep the ball away from them or I wouldn't stand a chance to win the game. The both of us agreed that it had been a good and very close game ...

For the record - let me take a wild guess, you play elves or Skaven ?[/quote]

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