It's absolutela ridiculous they called "ageing" "ageing", since it actually is merely a punishment for success or spp-handycap.
What is referred "ageing" has
nothing to do with "ageing" or "attrition" at all. The correlation is zero.
"Ageing" simply punishes you for playing successfully.
I think it's really annoying if you really have to consider every move in the game with second thoughts about how to avoid to get any more SPPs with this or that particular player since he might age. A reasonable measure against "uber-teams" should by no means punish players for playing successfully (i.e. making touchdowns, casualities, completions). Therefore I'd go with any ruling that stops punishing players for good performance. I think that a realistic game-based ageing might be too complicated, therefore I'd favour a simple peaking solution as well.
I'd really say that Age Bowl doesn't make much fun and that "ageing" makes the game really unattractive for many players. I consider it
the major flaws of the LRB.
An easy, straightforward peaking rule could be:
Roll D6
1st skill: no peaking
2nd skill: 1
3rd skill 1-2
4th skill 1-3
5th skill 1-4
6th skill 1-5
7th skill: peaks automatically
If a player peaks any more SPPs he gets are wasted. His SPPs will freeze at the number needed to get his last skill.