I often talk about Lizardmen development, but it's heavily league dependent:
e.g.
FUMBBL Blackbox: TV matched, heavy bash environment:
Saurus, doubles - dodge
Saurus, skill tree - below 1500 TV, mb/block on all 6, above 1500 TV, block then MB/guard
Skink: Sidestep then diving tackle then sack if no double, block on doubles (maybe with a dp or a kick)
In White Isle League (a scheduled league), the first saurus I got past block got tackle, all the others having block as first skill and I don't regret that at all, as my division had 3 elves and a amazon team in it.
Similarly, in FUMBBL, we tend to slate anyone that takes Pass Block (and not just because it isn't implemented on FUMBBL yet
