AG4 Human Catcher- what next?
- Wilhelm von Klaiserkopf
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AG4 Human Catcher- what next?
I have a catcher- Block, AG+1, Diving Catch. His next advance is looming large, and I can't decide what skills to consider. Please... help me...
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I'd think about leap as well, NOS on doubles.
Diving Catch seems a bit of a waste for me. Did you pick that one after the AG+?
Diving Catch seems a bit of a waste for me. Did you pick that one after the AG+?
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- DoubleSkulls
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- harley_topper
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- wesleytj
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why on earth did you take diving catch?!?!? worst ag skill ever!
go with leap on normal skill, nerves of steel w/doubles
go with leap on normal skill, nerves of steel w/doubles
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- Wilhelm von Klaiserkopf
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I took diving catch after the AG+, and I took it because my throwers aren't too experienced yet, so he has to go throwing himself around to catch a whole lot of inaccurate throws, If he's within range to get a TD, I can throw a long bomb with my AG3 throwers and still have a decent chance of ctaching it.
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Regular skill could be Sure Feet or Sidestep. Attractive doubles choices are Jump Up, Dauntless and Nerves of Steel. I really believe that with a player this this kind of player, there really isn't a "wrong" skill choice, and it depends on your play style.
That said, I also believe that a team needs to shore up their weaknesses. It is fairly easy to score with a human team, so they need help on defence. Sidestep and Dauntless could become attractive choices.
That said, I also believe that a team needs to shore up their weaknesses. It is fairly easy to score with a human team, so they need help on defence. Sidestep and Dauntless could become attractive choices.
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