i think that new rosters should always be judged based on two criteria:Thadrin wrote: The problem with creating new teams is that they have to bring something new to the table. I loved Mestari's rugby idea, which I came up with the idea of having as an Albion team. A team based around a group of guys with Dump Off is new to the game. A Brettonian Roster would have to do the same, and I have yet to see a good one that does.
1) does teh roster represent a gameplay concept that has already been elaborated in an existing roster?
and
2) does the new roster require any new rules?
if the answer to either question is 'yes' then there is absolutely no need to go forward with this new roster...
creating a roster simply because you want to put a team forward from a hypothetical region of the gameworld not already in play is not enough... it's been stated to death that any human nation can be accurately fielded with the stock roster and unique miniatures, etc and so forth...
rosters which are proposed which contain a set of skills leading to a unique team dynamic and style of play _in the game_ are the only legitimate circumstance for a new roster... and that new roster obviously needs to be evaluated for balance etc...
but what i really hate to see when someone comes up with a new roster is new rules, new skills, etc... if your idea cannot be contained within the existing mechanics and frameworks of the game, then it simply does not belong in the game... i hate seeing any additional rules added to the game which only affect one team as it is, even if they're optional rules for existing teams. adding specific off-roster rules or new skills for a new roster is highly problematic because it is considerably harder to accurately determine the impact upon the "balnce" (if there is any) of the game as a whole, plus i have found that very few effects cannot be simulated within the context of the rules, and those which cannot are more often purely cosmetic or unneccarry than not...
in the specific case of the demon teams, linking them to spellcasters is a double-whammy... you are first required to allow spellcasters into the game, which despite being quite thoroughly tested in tom's league still fails to garner my esteem, and then you need to add the second level of new rules regarding the linkage.
some people seem to like to add complexity and detail to the game's rules burden, i prefer to add detail only to the aestetic and anecdotal aspect of the game... it's a matter of preference i suppose...