
But as the world's oldest profession, comfort women have been quite upset that their role in bloodbowl has been relegated to simply post-game celebrations and "comfort sessions." While managing to bring in a good salary, they have not been able to demand the respect they feel they deserve, and so because of this, they have taken to the pitch.
The Comfort Women
Skanky Hooker 6 2 4 7 Foul Appearance G 40 0-12
Dirty Hooker 6 2 4 7 Foul Appearance, Dirty Player, Knife G, A 80 0-4
Crack Hooker 6 2 4 7 Foul Appearance, Claw, Frenzy G, A, S 80 0-2
High Class Hooker 6 3 4 8 Hypnotic Gaze, Very Long Legs G, A 100 0-2
RR=50
Now obviously the success of any comfort woman is directly proportional to her agility and the time she spends on her back, and with AG4 and ST2, this is well taken care of. Moreover, playing a team of scantily clad professionals such as these can be quite a distracting endeavor, as the other team spends most of their time just staring. Thus the cumulative effect of FA plays a very important role for this team.
The first specialized position for this team is the Dirty hooker. With dirty player and a knife, they can be very nasty to find yourself near whether you are standing or prone, but the refs know that they also carry knives to give themselves an edge so they are frequently being sent of the pitch for the match.
The crack hooker plays the spastic role on the team. With claw and frenzy, she can be a menace, but a strength of only 2 means that she's going to need some help.
The high class hooker is the pinnacle of the profession. Her success is often atributed to her very long legs and enchanting stare which is said to be able to hypnotize a man in his tracks, allowing her to pass uninterrupted as they gawk. She has also been able to take good care of herself and this is reflected with better strength and armor than the rest of the team.
Now, of course, there are also two very important people who can be called upon on a per game basis to help out the team. These star players are the Pimp and Vinny.
Pimp 6 3 3 8 Dodge, Dirty Player, Sure Feet, Nerves of Steel 110
Vinny 4 4 2 8 Piling On, Thick Skull, Mul. Block, Daunt., Break Tackle 160
The Pimp is known for his calm and collected strutting, hence dodge, sure feet, and NoS. Meanwhile Vinny is the enforcer, called in when there is a problem to solve. Thick Skull makes him tough to knock out, while PO, Mul.B, Dauntless, and Break Tackle make it very likely he will always be able to "resolve" any situation.

And yes, in case you couldn't tell, this team is meant purely for fun.
