The World's Oldest Profession

Got a great idea and/or proposal for BloodBowl?

Moderator: TFF Mods

High & Mighty
Veteran
Veteran
Posts: 240
Joined: Mon Apr 15, 2002 9:56 pm
Location: Washington, DC

The World's Oldest Profession

Post by High & Mighty »

Yes, it is THAT oldest profession :o and hopefully it is not found entirely offensive.

But as the world's oldest profession, comfort women have been quite upset that their role in bloodbowl has been relegated to simply post-game celebrations and "comfort sessions." While managing to bring in a good salary, they have not been able to demand the respect they feel they deserve, and so because of this, they have taken to the pitch.

The Comfort Women

Skanky Hooker 6 2 4 7 Foul Appearance G 40 0-12
Dirty Hooker 6 2 4 7 Foul Appearance, Dirty Player, Knife G, A 80 0-4
Crack Hooker 6 2 4 7 Foul Appearance, Claw, Frenzy G, A, S 80 0-2
High Class Hooker 6 3 4 8 Hypnotic Gaze, Very Long Legs G, A 100 0-2

RR=50

Now obviously the success of any comfort woman is directly proportional to her agility and the time she spends on her back, and with AG4 and ST2, this is well taken care of. Moreover, playing a team of scantily clad professionals such as these can be quite a distracting endeavor, as the other team spends most of their time just staring. Thus the cumulative effect of FA plays a very important role for this team.

The first specialized position for this team is the Dirty hooker. With dirty player and a knife, they can be very nasty to find yourself near whether you are standing or prone, but the refs know that they also carry knives to give themselves an edge so they are frequently being sent of the pitch for the match.

The crack hooker plays the spastic role on the team. With claw and frenzy, she can be a menace, but a strength of only 2 means that she's going to need some help.

The high class hooker is the pinnacle of the profession. Her success is often atributed to her very long legs and enchanting stare which is said to be able to hypnotize a man in his tracks, allowing her to pass uninterrupted as they gawk. She has also been able to take good care of herself and this is reflected with better strength and armor than the rest of the team.

Now, of course, there are also two very important people who can be called upon on a per game basis to help out the team. These star players are the Pimp and Vinny.

Pimp 6 3 3 8 Dodge, Dirty Player, Sure Feet, Nerves of Steel 110
Vinny 4 4 2 8 Piling On, Thick Skull, Mul. Block, Daunt., Break Tackle 160

The Pimp is known for his calm and collected strutting, hence dodge, sure feet, and NoS. Meanwhile Vinny is the enforcer, called in when there is a problem to solve. Thick Skull makes him tough to knock out, while PO, Mul.B, Dauntless, and Break Tackle make it very likely he will always be able to "resolve" any situation. :wink:

And yes, in case you couldn't tell, this team is meant purely for fun. :smoking:

Reason: ''
McDeth
Legend
Legend
Posts: 3016
Joined: Thu Jan 01, 1970 12:00 am
Location: Worcester, England
Contact:

Post by McDeth »

Nice one

Where can i get the models :wink:

Reason: ''
Deathwing
The Voice of Reason
Posts: 6449
Joined: Tue Jun 26, 2001 12:00 am
Contact:

Post by Deathwing »

McDeth wrote:Nice one

Where can i get the models :wink:
Mail Shadowforge! ;)
Nuns v Hookers. There's a thought! :P

Reason: ''
Image

"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
User avatar
Furelli
Star Player
Star Player
Posts: 529
Joined: Wed Jul 03, 2002 8:36 am
Location: Vienna

Post by Furelli »

I sure wouldn't want to get blocked by too many Skanky Hookers. Can you imagine what might happen while you where stunned? :oops:

Reason: ''
Am I living in a box? Am I living in a cardboard box?
User avatar
Princelucianus
Legend
Legend
Posts: 2042
Joined: Tue Jun 26, 2001 12:00 am
Location: Not in front of a BB table
Contact:

Post by Princelucianus »

hmmmmmmm, I would give the Crack Hooker jump up.... They tend to be rather weak, so instead of saving themselves with their claws, they can run really fast and get away with survival instinctal speed....

Lucy
:smoking:

Reason: ''
Image
RCN: Keeper of the sacred dice
High & Mighty
Veteran
Veteran
Posts: 240
Joined: Mon Apr 15, 2002 9:56 pm
Location: Washington, DC

Post by High & Mighty »

Princelucianus wrote:hmmmmmmm, I would give the Crack Hooker jump up.... They tend to be rather weak, so instead of saving themselves with their claws, they can run really fast and get away with survival instinctal speed....

And with the next skill dodge and you've got a pretty funny witch elf. These hookers sure do get around.

Reason: ''
User avatar
Ghost of Pariah
Legend
Legend
Posts: 2249
Joined: Thu Jun 13, 2002 7:36 am
Location: Haunting the hallowed halls of TBB!
Contact:

Post by Ghost of Pariah »

What happens when they draw the "Hide Ball" card?




I'm so very sorry. :puke:

Reason: ''
Traitor of the NBA!


I hate you all!
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

LOL

Nasty post.

I liked it :))

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

Try checking out this link.
Some of the minis could definitly be used as players on the team.

http://www.newwave.org/minis/groundzero ... index.html

Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
Norse
Da Organiza
Posts: 8447
Joined: Fri Nov 23, 2001 12:34 pm
Location: between a rock and a hard place...
Contact:

Post by Norse »

:lol: how did this one escape my moderator's gaze for so long I wonder? ;)

one other thing, all hookers must immediately approach any player with tackle... :roll:

any player knocked down by a skanky hooker must miss the next game on account of itchy 'nads... :oops:

hooker team automatically comes with 2 D6 fans...

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
High & Mighty
Veteran
Veteran
Posts: 240
Joined: Mon Apr 15, 2002 9:56 pm
Location: Washington, DC

Post by High & Mighty »

Norse wrote:one other thing, all hookers must immediately approach any player with tackle... :roll:
Lucky dwarves.

And thanks piepgrass, those minis are PERFECT!

Reason: ''
User avatar
Furelli
Star Player
Star Player
Posts: 529
Joined: Wed Jul 03, 2002 8:36 am
Location: Vienna

Post by Furelli »

Amazons should have some resistances or bonuses against them.

Catfight. :evil:

Furelli.

Reason: ''
Am I living in a box? Am I living in a cardboard box?
User avatar
Piepgrass
Super Star
Super Star
Posts: 910
Joined: Mon Jun 10, 2002 6:02 pm
Location: Denmark. Copenhagen

Post by Piepgrass »

No problem H&M
I can post some more links to hookertype minis if you need me to.

Poul

Reason: ''
[size=150][color=red]VICIOUS[/color][/size]
The Copenhagen Wight.
User avatar
Zy-Nox
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Sun May 19, 2002 2:18 pm
Location: Bringing Fouling To A New Level.

Post by Zy-Nox »

Piepgrass wrote:No problem H&M
I can post some more links to hookertype minis if you need me to.

Poul
I think some of them would make great cheer leaders, I must get some. Do you reckon GW would mindif you turned up to a tournament with them? :P

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]Hall Of Famer[/url]
Novice Heretic
Wielder of the Trout of Nuffle Slapping
"I hope this makes sense,most things make sense in my head, but not to other people"
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

Hey, there's a coach for Thads' Dwarves!

http://www.newwave.org/minis/groundzero ... gjt028.jpg

Marcus

Reason: ''
Post Reply