BB2k1 Topics for October

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

User avatar
Relborn
Super Star
Super Star
Posts: 1067
Joined: Fri Jul 05, 2002 8:09 am
Location: Stuttgart, Germany
Contact:

Endzones

Post by Relborn »

Hello Marcus - you definately have a point... it shouldn't be the way that everybody has to through out their old fields (although that would fit the GW sales strategy ...).

My idea to really use the idea of the longer endzone would be using colored zones like the one that were included in BB 2nd Edition (maybe you can add som adhesives like from post-its and everything stays in place.

The advantage would be:

having a nice colored endzone with your teamcolor and logo

AND

haveing and wider possibility for defending the endzone (especially against 1-Turn TDs) and catching TDs in the Endzone (very spectacular)

now better ?

Reason: ''
User avatar
neverdodge
Super Star
Super Star
Posts: 775
Joined: Tue Jul 30, 2002 8:36 pm
Location: france
Contact:

Post by neverdodge »

just to say, if you play with 2nd edition field (astrogranit one) the square are smaller than 3rd ed. so the passing range are not the same.

Reason: ''
User avatar
Relborn
Super Star
Super Star
Posts: 1067
Joined: Fri Jul 05, 2002 8:09 am
Location: Stuttgart, Germany
Contact:

Post by Relborn »

The passing range is not really important. In the second edition the same passing ruler was used.

The total difference would be in the worst case half-a-square ... so where is the problem ?

Reason: ''
User avatar
neverdodge
Super Star
Super Star
Posts: 775
Joined: Tue Jul 30, 2002 8:36 pm
Location: france
Contact:

Post by neverdodge »

i think there s no prob as long as everyone is playing with the same field, otherwise, i think with the second edition pitch you got one square in the short pass range that is in the long pass range with the 3rd edition pitch.

i just had the case for a league i m playing in, some play on 3rd field and other on 2nd and i think for equity that it s better to use a "home made" range ruler to play on the 2nd field.

Nd

Reason: ''
User avatar
Trambi
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1310
Joined: Thu Jan 01, 1970 12:00 am
Location: St Quentin en Yvelines near Paris, France
Contact:

Post by Trambi »

A half of square can make the difference between a completed pass and and unaccurate pass !

Reason: ''
Ogres are the only true Blood Bowl players !
Ogrewomen are the only true BB Cheerleaders !
User avatar
Relborn
Super Star
Super Star
Posts: 1067
Joined: Fri Jul 05, 2002 8:09 am
Location: Stuttgart, Germany
Contact:

Throwing Range

Post by Relborn »

As far as I could say, the throwing Ruler is identical and the field size is the same.

Can anyone verify this ? Galak maybe ?

Reason: ''
Kri
Experienced
Experienced
Posts: 104
Joined: Tue Aug 13, 2002 3:57 pm
Location: Sweden

Post by Kri »

I think stand firm should have it´s old ruling, ie failed dodges end up in the square the player was aiming for. Otherwise SF is to bad. Who will take it compared to dodge or sidestep...?

The Dwarfs should be able to have four Runners OR four Blitzers so they can do more agile plays. :?:

There should be a ruling on how big the fireball is, 3x3 or 242 or something. Just to clearify.

Maybe CAS on fouls should give 1 SPP. Blocking teams don´t seem to get as many SPP as the fast teams otherwise.

I think the aging table works rather good. Maybe increase the 76+ aging-rolls with 1.

Reason: ''
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

I think you're forgetting Stand Firm's rather cool "I laugh at your puny Pushback" effect.

Of course, the ultimate is the Block/Dodge/Stand Firm player. Hah! you need a pow to do ANYTHING to me!

Strangely, I think that all the Dwarf roster needs is Kickers - but that falls under my personal crusade to allow more widespread access to kickers if the kicker rules become part of the game.

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
Kri
Experienced
Experienced
Posts: 104
Joined: Tue Aug 13, 2002 3:57 pm
Location: Sweden

Post by Kri »

Sure, the Stand Firm effect is rather cool but I think that Side Step is a much better skill + that SF is a trait, SS isn´t.

Block, Dodge, Side Step is VERY efficient against cages. :lol:

Reason: ''
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

I'll take your block, Dodge Sidestep and raise you a gang of Block, Tackle, Guard Longbeards on the front of my wedge. (You need three skill rolls for most players to get your combo. I need one.)

Stand Firm and Sidestep are both traits as far as I'm concerned - none of my dwarfs can take Sidestep without doubles. Stand Firm has two very useful effects. Sidestep has one. Choice made.

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
High & Mighty
Veteran
Veteran
Posts: 240
Joined: Mon Apr 15, 2002 9:56 pm
Location: Washington, DC

Post by High & Mighty »

Kri wrote:Sure, the Stand Firm effect is rather cool but I think that Side Step is a much better skill + that SF is a trait, SS isn´t.
But since stand firm is a strength trait and side step is an agility skill, anyone who can get stand firm on doubles will also need doubles to get side step.

I had the dilemma just recently with a black orc on doubles. Do I give him stand firm and ensure that he always stays where I put him AND he has a chance to dodge without fear of failure, or do I give him sidestep and chose any square but the current one to move him too but get no help on dodges. I went with stand firm. (Plus a side step person could still be pushed off the pitch. Stand Firm never can.)

But sidestep sure is nice for elves, since allowing them to dodge with impunity would be a bit over the top.

Reason: ''
Kri
Experienced
Experienced
Posts: 104
Joined: Tue Aug 13, 2002 3:57 pm
Location: Sweden

Post by Kri »

It al depends on how you use your skills. If you have SF the opponenet will know were you´ll be after the block. if you have SS he won´t.

I don´t say that SF is a bad skill but I do think that SS have more advantages + that it is so much easier to get since it´s not a trait.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: Throwing Range

Post by GalakStarscraper »

Relborn wrote:As far as I could say, the throwing Ruler is identical and the field size is the same.

Can anyone verify this ? Galak maybe ?
The ruler was the same size 2nd to 3rd ... the squares on a 2nd ed pitch were smaller than 3rd. Later I'll try to quantify how much smaller.

Galak

Reason: ''
User avatar
Ghost of Pariah
Legend
Legend
Posts: 2249
Joined: Thu Jun 13, 2002 7:36 am
Location: Haunting the hallowed halls of TBB!
Contact:

Post by Ghost of Pariah »

'I'll take your block, Dodge Sidestep and raise you a gang of Block, Tackle, Guard Longbeards "

I'd just like to say that I had a team of these (with some stand firm thrown in) back in the 3rd edition days and it made more than one coach bang his head!

Reason: ''
Traitor of the NBA!


I hate you all!
Kri
Experienced
Experienced
Posts: 104
Joined: Tue Aug 13, 2002 3:57 pm
Location: Sweden

Post by Kri »

If I got to choose between a Longbeard with Side Step or Stand Firm I´d choose Side Step because I think Block, Tackle, Guard, Side Step is a GREAT combo...

Reason: ''
Post Reply