And as a bonus if you lose its my bad advice.Pedda wrote:Alright, it's game time.
I'm going with the following
Wizard 150k
Merc Ghoul with Tackle 150k
Merc Zombie 70k
Hack Enslash 120k
Bribe 100k
Wish me luck
Necro VS. Lizards. 630k GS in inducements
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Re: Necro VS. Lizards. 630k GS in inducements
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Re: Necro VS. Lizards. 630k GS in inducements
It wasn't bad advice. The merc ghoul with tackle paid of, but the wizard rolled a one as did the chainsaw (twice).Heff wrote:And as a bonus if you lose its my bad advice.Pedda wrote:Alright, it's game time.
I'm going with the following
Wizard 150k
Merc Ghoul with Tackle 150k
Merc Zombie 70k
Hack Enslash 120k
Bribe 100k
Wish me luck
I wasn't all because of luck. I made some stupid moves as well
0-3...oh well. It's always next year
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Re: Necro VS. Lizards. 630k GS in inducements
It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.Heff wrote:Ouch. Hope the team survived.
You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...
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Re: Necro VS. Lizards. 630k GS in inducements
KO is the arguably worst place for undead... thus the need for two babes....
Glad you survived unscathed... that was hardly an honorable matchup....
Glad you survived unscathed... that was hardly an honorable matchup....
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Re: Necro VS. Lizards. 630k GS in inducements
Just for some theorybowl... do you feel that Ramtut+2 babes would have been better than the two mercs+Hack+bribe?Pedda wrote:It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.Heff wrote:Ouch. Hope the team survived.
You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...
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Re: Necro VS. Lizards. 630k GS in inducements
No, I don't think so and here's why.MKL wrote:Just for some theorybowl... do you feel that Ramtut+2 babes would have been better than the two mercs+Hack+bribe?Pedda wrote:It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.Heff wrote:Ouch. Hope the team survived.
You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...
If I'd taken Ramtut he cold have tied him up quite easily (even though he's got BT). The merc however perfomed well. The zombiew got injured twice and regened twice.
Having a player with tackle was also great. Just sad that he didn't manage to break the skink armour.
What underperformed were the wizard and Hack, which both rolled ones. That's just unlucky and if it hadn't been the case, I think that they would have made a bigger difference than Ramtut could have done.
If I were to replay the game I would probably go for the following inducements
Wizard
Merc Ghoul with Tackle
Merc Zombie with Dauntless
Igor
Re-Roll
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Re: Necro VS. Lizards. 630k GS in inducements
Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
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Re: Necro VS. Lizards. 630k GS in inducements
He'd have an assist, so it would, at worst, be a 1D-BlockHeff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
At least, that would have been the idea.
Would then have used him against his unskilled Sauri
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Re: Necro VS. Lizards. 630k GS in inducements
But you need that assist elsewhere and a sauri is going to survive anyway as he is AV9. There is no point engineering blocks on Sauri unless you can engineer a claw hit with a safe follow up to put him down.Pedda wrote:He'd have an assist, so it would, at worst, be a 1D-BlockHeff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
At least, that would have been the idea.
Would then have used him against his unskilled Sauri
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Re: Necro VS. Lizards. 630k GS in inducements
True.Heff wrote:But you need that assist elsewhere and a sauri is going to survive anyway as he is AV9. There is no point engineering blocks on Sauri unless you can engineer a claw hit with a safe follow up to put him down.Pedda wrote:He'd have an assist, so it would, at worst, be a 1D-BlockHeff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
At least, that would have been the idea.
Would then have used him against his unskilled Sauri
I would still have taken a merc zombie with a skill. Maybe wrestle
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Re: Necro VS. Lizards. 630k GS in inducements
Block. best all round skill and you CAN block uphill with a little more safety. That skill is a babe though which I would take in preference
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Re: Necro VS. Lizards. 630k GS in inducements
Wizard is not about lightning bolt, you should never ever use the lightning.
simple odd calculation: lightning bolt odds to fail : 1/6 period.
if you have 3 players under a fireball, odds to fail all 3 of them : 1/2*1/2*1/2 = 1/8
not to mention a standard 4 point cage (1/2^5) if you surround your opponent you just need 1 corner to fall and you can have a blitz on the carrier if he did not get down with the fireball.
lightning would be better with a deviation so you would still have a chance to hit something on a failure, but as it is i don't use it.
simple odd calculation: lightning bolt odds to fail : 1/6 period.
if you have 3 players under a fireball, odds to fail all 3 of them : 1/2*1/2*1/2 = 1/8
not to mention a standard 4 point cage (1/2^5) if you surround your opponent you just need 1 corner to fall and you can have a blitz on the carrier if he did not get down with the fireball.
lightning would be better with a deviation so you would still have a chance to hit something on a failure, but as it is i don't use it.
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Re: Necro VS. Lizards. 630k GS in inducements
All of this is true, but in this game I used it on a lone skink. Hoping to get him down, scope up the ball, hand off and then move up the field. Maybe even injuring him since it's a MB hit. Sadly, I rolled a one.Elyoukey wrote:Wizard is not about lightning bolt, you should never ever use the lightning.
simple odd calculation: lightning bolt odds to fail : 1/6 period.
if you have 3 players under a fireball, odds to fail all 3 of them : 1/2*1/2*1/2 = 1/8
not to mention a standard 4 point cage (1/2^5) if you surround your opponent you just need 1 corner to fall and you can have a blitz on the carrier if he did not get down with the fireball.
lightning would be better with a deviation so you would still have a chance to hit something on a failure, but as it is i don't use it.
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Re: Necro VS. Lizards. 630k GS in inducements
Also with the wizard it will generally force your opponent to play different since he won't want to leave too many players in a 3x3 space for your to fireball.
Arguably this is more powerful then the fireball itself thought I did once take a fireball that did the following:
4 players in the target area (including ball carrier)
All knocked down
Star Beastman with the ball killed
Another beastman niggled
CW Badly hurt
Minotaur KO'd
Ended up losing that game 3-2...and had another player (an st5 CW) killed to boot.
Arguably this is more powerful then the fireball itself thought I did once take a fireball that did the following:
4 players in the target area (including ball carrier)
All knocked down
Star Beastman with the ball killed
Another beastman niggled
CW Badly hurt
Minotaur KO'd
Ended up losing that game 3-2...and had another player (an st5 CW) killed to boot.
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