Necro VS. Lizards. 630k GS in inducements

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: Necro VS. Lizards. 630k GS in inducements

Post by Heff »

Pedda wrote:Alright, it's game time.
I'm going with the following

Wizard 150k
Merc Ghoul with Tackle 150k
Merc Zombie 70k
Hack Enslash 120k
Bribe 100k

Wish me luck
And as a bonus if you lose its my bad advice.

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

Heff wrote:
Pedda wrote:Alright, it's game time.
I'm going with the following

Wizard 150k
Merc Ghoul with Tackle 150k
Merc Zombie 70k
Hack Enslash 120k
Bribe 100k

Wish me luck
And as a bonus if you lose its my bad advice.
It wasn't bad advice. The merc ghoul with tackle paid of, but the wizard rolled a one as did the chainsaw (twice).
I wasn't all because of luck. I made some stupid moves as well

0-3...oh well. It's always next year

Reason: ''
User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: Necro VS. Lizards. 630k GS in inducements

Post by Heff »

Ouch. Hope the team survived.

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

Heff wrote:Ouch. Hope the team survived.
It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.

You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...

Reason: ''
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Digger Goreman »

KO is the arguably worst place for undead... thus the need for two babes....

Glad you survived unscathed... that was hardly an honorable matchup....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
MKL
Emerging Star
Emerging Star
Posts: 442
Joined: Thu Oct 08, 2009 3:11 pm

Re: Necro VS. Lizards. 630k GS in inducements

Post by MKL »

Pedda wrote:
Heff wrote:Ouch. Hope the team survived.
It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.

You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...
Just for some theorybowl... do you feel that Ramtut+2 babes would have been better than the two mercs+Hack+bribe?

Reason: ''
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

MKL wrote:
Pedda wrote:
Heff wrote:Ouch. Hope the team survived.
It was brutal, but a managed all my regeneration rolls except one, which was a BH. Lucky indeed, otherwise I would have had a dead wolf.

You were right by the way. He got through my zombies faster than I could get to the skinks. In one turn he KOed two zombies and stunned the rest...
Just for some theorybowl... do you feel that Ramtut+2 babes would have been better than the two mercs+Hack+bribe?
No, I don't think so and here's why.
If I'd taken Ramtut he cold have tied him up quite easily (even though he's got BT). The merc however perfomed well. The zombiew got injured twice and regened twice.
Having a player with tackle was also great. Just sad that he didn't manage to break the skink armour.

What underperformed were the wizard and Hack, which both rolled ones. That's just unlucky and if it hadn't been the case, I think that they would have made a bigger difference than Ramtut could have done.

If I were to replay the game I would probably go for the following inducements
Wizard
Merc Ghoul with Tackle
Merc Zombie with Dauntless
Igor
Re-Roll

Reason: ''
User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: Necro VS. Lizards. 630k GS in inducements

Post by Heff »

Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

Heff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
He'd have an assist, so it would, at worst, be a 1D-Block
At least, that would have been the idea.

Would then have used him against his unskilled Sauri

Reason: ''
User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: Necro VS. Lizards. 630k GS in inducements

Post by Heff »

Pedda wrote:
Heff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
He'd have an assist, so it would, at worst, be a 1D-Block
At least, that would have been the idea.

Would then have used him against his unskilled Sauri
But you need that assist elsewhere and a sauri is going to survive anyway as he is AV9. There is no point engineering blocks on Sauri unless you can engineer a claw hit with a safe follow up to put him down.

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

Heff wrote:
Pedda wrote:
Heff wrote:Sadly I feel that most of the stars are massively overpriced, and many have strange skill choices. Ram has wrestle FFS Who in their right mind gives a mummy with a double wrestle over block. You want em down and you want em dead, wrestle just opens your 380k monster up to a gang foul.
Saws either do really well or do nothing, often the latter sadly.
As to the wiz if you roll a 1 what can you do. last time I had one used on me it was on a cage and took out 3 of my players, so it goes.
With big uphill climbs I often look to skilled mercs cos I can choose what they get.
Zombie with dauntless is interesting but would tempt you to roll another 1 and then its 2dup hill and you know there will be a skull in it for you.
He'd have an assist, so it would, at worst, be a 1D-Block
At least, that would have been the idea.

Would then have used him against his unskilled Sauri
But you need that assist elsewhere and a sauri is going to survive anyway as he is AV9. There is no point engineering blocks on Sauri unless you can engineer a claw hit with a safe follow up to put him down.
True.
I would still have taken a merc zombie with a skill. Maybe wrestle

Reason: ''
User avatar
Heff
Dwarf fetishist
Posts: 2843
Joined: Sat May 30, 2009 5:53 pm
Location: Where the Dwarf Hate is

Re: Necro VS. Lizards. 630k GS in inducements

Post by Heff »

Block. best all round skill and you CAN block uphill with a little more safety. That skill is a babe though which I would take in preference

Reason: ''
Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
Image
Elyoukey
Emerging Star
Emerging Star
Posts: 337
Joined: Wed May 27, 2009 9:58 am

Re: Necro VS. Lizards. 630k GS in inducements

Post by Elyoukey »

Wizard is not about lightning bolt, you should never ever use the lightning.
simple odd calculation: lightning bolt odds to fail : 1/6 period.
if you have 3 players under a fireball, odds to fail all 3 of them : 1/2*1/2*1/2 = 1/8
not to mention a standard 4 point cage (1/2^5) if you surround your opponent you just need 1 corner to fall and you can have a blitz on the carrier if he did not get down with the fireball.

lightning would be better with a deviation so you would still have a chance to hit something on a failure, but as it is i don't use it.

Reason: ''
Image
User avatar
Pedda
Star Player
Star Player
Posts: 687
Joined: Mon Jan 21, 2013 11:39 pm
Location: Berlin, Germany
Contact:

Re: Necro VS. Lizards. 630k GS in inducements

Post by Pedda »

Elyoukey wrote:Wizard is not about lightning bolt, you should never ever use the lightning.
simple odd calculation: lightning bolt odds to fail : 1/6 period.
if you have 3 players under a fireball, odds to fail all 3 of them : 1/2*1/2*1/2 = 1/8
not to mention a standard 4 point cage (1/2^5) if you surround your opponent you just need 1 corner to fall and you can have a blitz on the carrier if he did not get down with the fireball.

lightning would be better with a deviation so you would still have a chance to hit something on a failure, but as it is i don't use it.
All of this is true, but in this game I used it on a lone skink. Hoping to get him down, scope up the ball, hand off and then move up the field. Maybe even injuring him since it's a MB hit. Sadly, I rolled a one.

Reason: ''
swilhelm73
Star Player
Star Player
Posts: 750
Joined: Tue Oct 21, 2003 6:57 pm

Re: Necro VS. Lizards. 630k GS in inducements

Post by swilhelm73 »

Also with the wizard it will generally force your opponent to play different since he won't want to leave too many players in a 3x3 space for your to fireball.

Arguably this is more powerful then the fireball itself thought I did once take a fireball that did the following:

4 players in the target area (including ball carrier)
All knocked down
Star Beastman with the ball killed
Another beastman niggled
CW Badly hurt
Minotaur KO'd

Ended up losing that game 3-2...and had another player (an st5 CW) killed to boot.

Reason: ''
Post Reply