Goblins, AV 7, +1 to Injury Roll
Moderator: TFF Mods
Goblins, AV 7, +1 to Injury Roll
I think the +1 Injury part of Stunty is something that should be dropped.
Gblins are easily injured, thats why they have an AV of 7. +1 Injury Roll causes confusion because it is an additional modifier to Mighty Blow for example. It can easiliy simply be forgotten as well. I think Stunty MUST be SPLIT in 2 Things:
Short Arms (RC) -> Passing Range +1, no long bomb.
Stunty (Special) -> +1 Modifier for all dodge rolls.
(That is to dissalow Stunty Dodging for Players with Secret weapons. Secret Weapons annulate the Stunty RC right now and that is a Bug, definitly)
The injury is covered by armour.
Gblins are easily injured, thats why they have an AV of 7. +1 Injury Roll causes confusion because it is an additional modifier to Mighty Blow for example. It can easiliy simply be forgotten as well. I think Stunty MUST be SPLIT in 2 Things:
Short Arms (RC) -> Passing Range +1, no long bomb.
Stunty (Special) -> +1 Modifier for all dodge rolls.
(That is to dissalow Stunty Dodging for Players with Secret weapons. Secret Weapons annulate the Stunty RC right now and that is a Bug, definitly)
The injury is covered by armour.
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Re: Goblins, AV 7, +1 to Injury Roll
I don't think so ... I would expect Goblins to squish more than Norse warriors .... the +1 Injury should stay.Toby wrote:The injury is covered by armour.
Galak
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Re: Goblins, AV 7, +1 to Injury Roll
Perfect exampleGalakStarscraper wrote:I don't think so ... I would expect Goblins to squish more than Norse warriors .... the +1 Injury should stay.
Galak

Leave them the way they are.
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Removing the +1 to injury from goblins will just make orc teams even stronger. Goblin teams were not created to stand a fair chance against other teams, so please don't try to change the rules. They are fine as they are.
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Here here!!! The last thing I (or any of the leagues I run) want is a lot of flux in the rules. If something is truly broken, or unclear then by all means fix it. Other than that, I don't think the game needs THAT much change.Devante wrote:anyone thought of doing a "don't change any rules" poll
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You can only ever apply one skill/trait to the AV or Inj roll, but, as in the case of sttunty, the opponent has a skill which affects it to that can be applied as well.
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