One turn TD's a problem?
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- Grumbledook
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If you're playing against a one turner...
Kick them in the gonads when they're down.
Kick them in the gonads when they're down.
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Stephen :: LRB 5.0 Background Editor
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Stephen :: LRB 5.0 Background Editor
Blood Bowl 2005 & 2006 :: Winner of Most Casualties
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- Grumbledook
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- wesleytj
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Not much. There USED to be several good tactics against them, but they were all mostly taken away in the new edition. They were called special play cards and wizards. Now that they're gone 1-turn scoring is just too easy. Pretty much all the opponent can do is set up his D as well as possible and hope the guy fails a roll.Dave wrote:No, there's quite some things / tactics that you can use to deal with them.
That helps but for a well developed team with a full bench that's not necessarily going to force the guy out.Dave wrote:I need to say we houseruled that you need to field as many players as possible, even if below 11. This ensures the 1turner does get onto the pitch at some point.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Dragoonkin
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0-turn TDs happened in Java Blood Bowl, when Blitz was broken...
It was screwed up so you could pick up the ball during the Blitz turn, so people would kick off, get a Blitz, and run in and score.
No end to the frustration of that one, let me tell you...
It was screwed up so you could pick up the ball during the Blitz turn, so people would kick off, get a Blitz, and run in and score.

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Anything I say is totally opinion and (knowing my luck) probably completely wrong. Keep this in mind.
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- wesleytj
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eventually...getting 5 guys off the pitch might take the whole game, if you get it done then. probably WAYY too late at that point.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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Exactly. Wesleytj hit on the major points about why it is broken. If we played in a league that used cards or 3rd edition rules for Wizards, it wouldn't be as much of a problem.wesleytj wrote:Not much. There USED to be several good tactics against them, but they were all mostly taken away in the new edition. They were called special play cards and wizards. Now that they're gone 1-turn scoring is just too easy. Pretty much all the opponent can do is set up his D as well as possible and hope the guy fails a roll.
I don't know if this is the answer, but I have a suggestion: what if 11 paces is the most anyone player can move in a turn...you can have Sprint, you can have MA 10...whatever. But in one turn, any one player can only move a maximum of 11 paces. What do you think?
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- wesleytj
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well then there's certainly no point in having sprint if your MA is 8 or higher. besides, why does 11 need to be the max move? 12 would still be ok without allowing a 1-turn score.
even then, though, it seems too heavy-handed. it would make sprint completely useless as a skill, for starters...nobody would take it. and with the advent of traits and such, there aren't really enough skills as is, to give coaches real options so every player isn't exactly the same.
i'm not saying i have the right answer, but at the same time i don't think this is it. maybe what we really need to do (i've suggested this before) is to bring back cards in a very limited way, and not attached to the handicap aspect (which they weren't very good at). Maybe one deck of 30 cards, where each coach got 1 before the game. that would bring back a little randomness, and there could be stuff in it for dealing with 1-turn scorers...something like the old mi where you auto-failed a gfi, or any number of other ones (mind blow, pit trap, etc etc)
just throwing out ideas here....
even then, though, it seems too heavy-handed. it would make sprint completely useless as a skill, for starters...nobody would take it. and with the advent of traits and such, there aren't really enough skills as is, to give coaches real options so every player isn't exactly the same.
i'm not saying i have the right answer, but at the same time i don't think this is it. maybe what we really need to do (i've suggested this before) is to bring back cards in a very limited way, and not attached to the handicap aspect (which they weren't very good at). Maybe one deck of 30 cards, where each coach got 1 before the game. that would bring back a little randomness, and there could be stuff in it for dealing with 1-turn scorers...something like the old mi where you auto-failed a gfi, or any number of other ones (mind blow, pit trap, etc etc)
just throwing out ideas here....
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Grumbledook
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- wesleytj
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bah aging sucks.
plus that's not really a good answer for one-turners anyway. must be a better way.

plus that's not really a good answer for one-turners anyway. must be a better way.
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____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.