One turn TD's a problem?

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Grumbledook
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Post by Grumbledook »

all the teams can possably score a 1 turn touchdown

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Post by Ithilkir »

If you're playing against a one turner...

Kick them in the gonads when they're down.

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Post by Colin »

Not dwarves! (no TTM) and I don't think Norse, Amazon, or Vamp can do it either, players too slow (fastest is MA6, so even with 2 MA upgrades and sprint will still not be able to reach endzone in one turn)

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Grumbledook
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Post by Grumbledook »

as long as you have move6 its possable

with chain pushes, quicksnap also helps

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Post by wesleytj »

Dave wrote:No, there's quite some things / tactics that you can use to deal with them.
Not much. There USED to be several good tactics against them, but they were all mostly taken away in the new edition. They were called special play cards and wizards. Now that they're gone 1-turn scoring is just too easy. Pretty much all the opponent can do is set up his D as well as possible and hope the guy fails a roll.
Dave wrote:I need to say we houseruled that you need to field as many players as possible, even if below 11. This ensures the 1turner does get onto the pitch at some point.
That helps but for a well developed team with a full bench that's not necessarily going to force the guy out.

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Post by Dragoonkin »

0-turn TDs happened in Java Blood Bowl, when Blitz was broken...

It was screwed up so you could pick up the ball during the Blitz turn, so people would kick off, get a Blitz, and run in and score. :P No end to the frustration of that one, let me tell you...

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Post by wesleytj »

hehehe potential limitless score :)

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Post by Dragoonkin »

The first time it happened to you, you'd just go "What the HELL!?" and I'd get so angry I'd very nearly throw things. :P It was just stupid.

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Post by Dave »

wesleytj wrote:
That helps but for a well developed team with a full bench that's not necessarily going to force the guy out.
I know and agree, but it makes kicking a$$ rewarding (apart from the fun in that obviously) That way you can force him to be fielded.

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Post by wesleytj »

eventually...getting 5 guys off the pitch might take the whole game, if you get it done then. probably WAYY too late at that point.

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Post by Dave »

agreed, skave can go quite quick on the other hand ...

so can Welfs .. unfortunately :cry:

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Post by Weav »

wesleytj wrote:Not much. There USED to be several good tactics against them, but they were all mostly taken away in the new edition. They were called special play cards and wizards. Now that they're gone 1-turn scoring is just too easy. Pretty much all the opponent can do is set up his D as well as possible and hope the guy fails a roll.
Exactly. Wesleytj hit on the major points about why it is broken. If we played in a league that used cards or 3rd edition rules for Wizards, it wouldn't be as much of a problem.

I don't know if this is the answer, but I have a suggestion: what if 11 paces is the most anyone player can move in a turn...you can have Sprint, you can have MA 10...whatever. But in one turn, any one player can only move a maximum of 11 paces. What do you think?

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Post by wesleytj »

well then there's certainly no point in having sprint if your MA is 8 or higher. besides, why does 11 need to be the max move? 12 would still be ok without allowing a 1-turn score.

even then, though, it seems too heavy-handed. it would make sprint completely useless as a skill, for starters...nobody would take it. and with the advent of traits and such, there aren't really enough skills as is, to give coaches real options so every player isn't exactly the same.

i'm not saying i have the right answer, but at the same time i don't think this is it. maybe what we really need to do (i've suggested this before) is to bring back cards in a very limited way, and not attached to the handicap aspect (which they weren't very good at). Maybe one deck of 30 cards, where each coach got 1 before the game. that would bring back a little randomness, and there could be stuff in it for dealing with 1-turn scorers...something like the old mi where you auto-failed a gfi, or any number of other ones (mind blow, pit trap, etc etc)

just throwing out ideas here....

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Grumbledook
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Post by Grumbledook »

proper aging will sort them out...

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wesleytj
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Post by wesleytj »

bah aging sucks. :puke:

plus that's not really a good answer for one-turners anyway. must be a better way.

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